Carruthers, L. & Turner, P. (2016). The role of make-believe in Foley. In Turner, P. & Harviainen, J. T. (Eds.). Digital Make-Believe, 125-139. Springer. doi:10.1007/978-3-319-29553-4_8. ISBN 978-3-319-29551-0
The acts of pretending and make-believe are almost exclusively studied in the context of child development and child psychology. This study was therefore an exploratory invest...
Flint, T. (2015). Fiction for design: appropriating Hollywood techniques for design fictions. In Turner, P. & Harviainen, T. (Eds.). Digital Make-Believe. Springer. ISBN 978-3-319-29553-4
Turner, P., Hetherington, R., Turner, S. & Kosek, M. (2015). The limits of pretending. Digital Creativity. 26, 304-317. doi:10.1080/14626268.2015.1091778. ISSN 1462-6268
We propose that pretending is a cognitive faculty which
enables us to create and immerse ourselves in possible
worlds. These worlds range from the veridical to the fantastic
Heyes, D. M., Turner, P., English, R. J., Williams, R. & Brańka, A. C. (2015). Second virial coefficient of rod-shaped molecules and molecular dynamics simulations of the isotropic phase. Physical Review E. 91, 042134-042144. doi:10.1103/PhysRevE.91.042134. ISSN 1539-3755
The second virial coefficient, B 2 is computed of linear rigid rods composed of m equally spaced sites interacting with sites on other rods via the hard-sphere or Weeks-Cha...
Flint, T. & Turner, P. (2016). Enactive appropriation. AI & society. 31(1), 41-49. doi:10.1007/s00146-015-0582-y. ISSN 0951-5666
The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must und...
Turner, P. (2014). Presence: Is it just pretending?. AI & society.. doi:10.1007/s00146-014-0579-y. ISSN 0951-5666
Our sense of presence in the real world helps regulate our behaviour within it by telling us about the status and effectiveness of our actions. As such, this ability offers us...
Turner, P. (2014). Affect, Availability and Presence. In Lombard, M., Biocca, F., Freeman, J., Ijsselsteijn, W. & Schaevitz, R. J. (Eds.). Immersed in Media, 59-71. Springer International. doi:10.1007/978-3-319-10190-3_4. ISBN 978-3-319-10189-7
This chapter is intended to be both theoretical and a little speculative. It draws upon psychological, neuro-dynamic and philosophical sources to create an account of what hap...
McGregor, I., Turner, P. & Benyon, D. (2013). Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies. 6. ISSN 2212-6252
There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sou...
Turner, P. (2013). The “Book Problem” and its neural correlates. AI & society.. doi:10.1007/s00146-013-0491-x. ISSN 0951-5666
Presence research can tell us why we feel present in the real world and can experience presence while using virtual reality technology (and movies and games) but has strikingl...
Turner, P. (2012). The figure and ground of engagement. AI & society.. doi:10.1007/s00146-012-0439-6. ISSN 0951-5666
Engagement is important to the success of applications, systems and artefacts as diverse as robotics, pedagogy, games, interactive installations, and virtual reality applicati...
Turner, P. (2012). How we cope with digital technology. Synthesis lectures on human-centered informatics. 6, 1-109. doi:10.2200/S00519ED2V01Y201307HCI018. ISSN 1946-7680
Digital technology has become a defining characteristic of modern life. Almost everyone uses it, we all rely on it, and many of us own a multitude of devices. What is more, we...
Turner, P., Turner, S. & Burrows, L. (2012). Creating a sense of place with a deliberately constrained virtual environment. doi:10.1504/IJCPS.2013.053554. ISSN 1742–7215
This study took as its starting point the premise that a high degree of realism is not a necessary condition for the creation of a ‘sense of place’ in mediated experiences suc...
Turner, P. & Turner, S. (2012). Emotional and aesthetic attachment to digital artefacts. Cognition, Technology and Work.. doi:10.1007/s10111-012-0231-x. ISSN 1435-5558
We report a pair of repertory grid studies that explore the attachment people have for digital and nondigital
In the first study we found no clear distinctions betw...
Turner, P., Turner, S. & Flint, T. (2011). Enlightened trial and error. Interaction Design and Architecture(s) IxDetA. 13/14, 64-83. ISSN 1826-9745
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable...
Turner, P. & Turner, S. (2010). Is stereotyping inevitable when designing with personas?. Design Studies. 32, 30-44. doi:10.1016/j.destud.2010.06.002. ISSN 0142-694X
User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review ...
Turner, P., Flint, T. & Turner, S. (2010). Designing for engagement. Infrastructure journal.. ISSN 1749-5369
Turner, P. (2010). An everyday account of witnessing. AI & society. 27, 5-12. doi:10.1007/s00146-011-0323-9. ISSN 0951-5666
This paper presents a discussion of an everyday ontology of witnessing drawing on the writings of Martin Heidegger, cognitive science and presence research. We begin by defini...
Turner, P. & Turner, S. (2009). Everyday coping with technology. Manuscript submitted for publication
We report an empirical investigation of Borgmann’s observation that people are fixed in the range of relationships they can have with technology based on their prior familiari...
Turner, P. & Turner, S. (2009). Triangulation in practice. Virtual Reality. 13, 171-181. doi:10.1007/s10055-009-0117-2. ISSN 1359-4338
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...
Turner, P. & Sobolewska, E. (2009). Mental models, magical thinking and individual differences. Human technology an interdisciplinary journal on humans in ICT environments. 5, 90-113. ISSN 1795-6889
Broadly, there are two mutually exclusive accounts of how people (non-specialist users) reason about and conceptualize interactive technology. The first is based on classical ...
Turner, P. (2008). The end of cognition?. Human Technology: An Interdisciplinary Journal on Humans in ICT Environments. 5, 5-11. ISSN 1795-6889
Turner, P. & Sobolewska, E. (2008). Familiarity with mobile phones. VTT symposium. 258, 221-227. ISSN 0357-9387
Turner, P. & Turner, S. (2008). Practical interaction design. Interfaces / the British HCI Group newsletter., 18-19. ISSN 1351-119X
Practical Interaction Design (PID) is a
method for teaching interaction design. It
incorporates elements of ‘pure’ interaction
design and human–computer interaction
(HCI) to c...
Turner, P. (2008). Presence and consciousness. In Benyon, D., Smyth, M. & Helgason, I. (Eds.). Presence for everyone: a short guide to presence research, 21-24. Peach Consortium. ISBN 978-0-9562169-0-8
Turner, P. (2008). Towards an account of intuitiveness. Behaviour and Information Technology. 27, 475-482. doi:10.1080/01449290701292330. ISSN 0144-929X
Intuitive systems are usable systems. Design guidelines advocate intuitiveness and vendors claim it - but what does it mean for a user interface, interactive system, or device...
Turner, P., Turner, S. & Davenport, E. (Eds.). (2008). Exploration of Space, Technology, and Spatiality: Interdisciplinary Perspectives. doi:10.4018/978-1-60566-020-2. ISBN 9781605660202; 9781605660219
The emerging study of technology in space has been shaping human interaction with physical, social, and technological worlds. Drawing upon a wide range of information technolo...
Turner, P. (2008). Being-with: a study of familiarity. Interacting with Computers. 20, 447-454. doi:10.1016/j.intcom.2008.04.002. ISSN 0953-5438
How people learn to use an interactive device has always been an important field of research in human-computer interaction (HCI). The theoretical bases of which have ranged fr...
Turner, P. (2008). Space, place and memory prosthetics. In Turner, P., Turner, S. & Davenport, E. (Eds.). Exploration of Space, Technology and Spatiality: Interdisciplinary Perspectives, 183-195. Idea Press. doi:10.4018/978-1-60566-020-2.ch014. ISBN 9781605660219
Recent years have witnessed a number of initiatives to develop technology (“memory prosthetics”) to enhance and extend human memory. Typical of these is “Memories for Life,” w...
Turner, P., Turner, S. & Tully, G. (2007). The unfamiliar experience of an interactive movie. Behaviour and Information Technology.. ISSN 0144-929X
(2007). Turner, P., Turner, S. & Davenport, E. (Eds.). Exploration of space, technology and spatiality: interdisciplinary perspectives. Information Science Reference. ISBN 978-1605660202
Turner, P., Turner, S. & Van de Walle, G. (2007). How older people account for their experiences with interactive technology. Behaviour and Information Technology. 26, 287-296. doi:10.1080/01449290601173499. ISSN 0144-929X
We present a qualitative study, undertaken over a period of nine months, of older people facing the challenges of learning to use interactive technology, specifically personal...
Turner, P. & Van de Walle, G. (2006). Familiarity as a basis of universal design. doi:10.4017/gt.2006.05.03.004.00. ISSN 1569 - 111X
The aim of Universal Design is to make interactive artifacts
usable by the broadest possible range of users and how best to achieve this lies at the heart of human-computer in...
Turner, P. & Turner, S. (2006). Place, sense of place and presence. Presence teleoperators and virtual environments. 15, 204-217. doi:10.1162/pres.2006.15.2.204. ISSN 1531-3263
Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a lar...
Turner, P. (2005). Affordance as context. Interacting with Computers. 17, 787-800. doi:10.1016/j.intcom.2005.04.003. ISSN 0953-5438
The concept of affordance is relatively easy to define, but has proved to be remarkably difficult to engineer. This paradox has sparked numerous debates as to its true nature....
Smyth, M. (2005). Articulating the sense of place experienced by visitors to the Jencks Landform. In Turner, P. & Davenport, E. (Eds.). Spaces, Spatiality and Technology, 249-260. Springer-Verlag. doi:10.1007/1-4020-3273-0_17. ISBN 978-1402032721
Turner, P., Milne, G., Kubitscheck, M., Penman, I. & Turner, S. (2005). Implementing a wireless network of PDAs in a hospital setting. Personal and Ubiquitous Computing. 9, 209-217. doi:10.1007/s00779-004-0322-7. ISSN 1617-4909
Benyon, D., Turner, P. & Turner, S. (2004). Designing Interactive Systems. Pearson Education. ISBN 978-0321116291
Authoritative in its coverage, the book draws on the authors’ extensive experience in research and teaching. A self-contained introduction to the area is followed by a systema...
(2004). Turner, P. & Davenport, E. (Eds.). Spaces, Spatiality and Technology. Springer-Verlag. ISBN 1402032722
Turner, P. (2004). A critical re-appraisal of Activity Theory. In Karwowski, W. (Ed.). International Encyclopaedia of Ergonomics and Human Factors. CRC Press. doi:10.1201/9780849375477.ch133. ISBN 978-0-415-30430-6
Turner, P., Turner, S. & Carroll, F. (2004). The Tourist Gaze: contextualised virtual environments. In Turner, P. & Davenport, E. (Eds.). Spaces, Spatiality and Technology, 281-297. Springer-Verlag. doi:10.1007/1-4020-3273-0_19. ISBN 978-1-4020-3272-1
Davenport, E. & Buckner, K. (2004). Shifting presence in the classroom. In Turner, P. & Davenport, E. (Eds.). Spaces, Spatiality and Technology, 31-44. Springer. doi:10.1007/1-4020-3273-0_4. ISBN 1-4020-3272-2
Turner, P., Turner, S. & Tzovaras, D. (2004). Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38. International Society for Presence Research, University College London. ISBN 0-9551232-0-8
This paper reports some preliminary work on the
IntoMyWorld candidate Presence II project. One of the key
components of IntoMyWorld is a mixed reality ‘album’ of
Turner, P. & Turner, S. (2004). Insideness-Outsideness: characterizing the experiences of real and virtual places. In Presence 2004, 340-346. International Society for Presence Research. ISBN 84-9705-649-3
An alternate approach to characterizing and
describing experiences of both real and virtually recreated
places is described both in theoretical and
Turner, P., Milne, G., Turner, S., Kubitscheck, M. & Penman, I. (2004). Towards the wireless ward: evaluating a trial of networked PDAs in the National Health Service. In Mobile and Ubiquitous Information Access. Springer-Verlag. doi:10.1007/978-3-540-24641-1_15. ISBN 978-3-540-21003-0
In this paper, we describe a pilot study of the clinical use of a wireless network of personal digital assistants (PDAs). We describe how we are dealing with the concerns of t...
(2003). Turner, P. & Davenport, E. (Eds.). Spaces, Spatiality and Technology . Springer. doi:10.1007/1-4020-3273-0. ISBN 978-1-4020-3272-1
Turner, P., Davenport, E. & Turner, S. (2003). Care and involvement: a classification of user experience. In Turner, P., Davenport, E. & Turner, S. (Eds.). Second Workshop on Space, Spatiality and Technologies. Springer
Turner, P. & McEwan, T. (2003). Activity theory: another perspective on task analysis. In Diaper, D. & Stanton, N. (Eds.). The Handbook of Task Analysis for Human-Computer Interaction, 423-444. CRC. ISBN 805844333
In this chapter, we introduce activity theory, describing its origins and its principal researchers and thinkers. We stress its descriptive power and its usefulness in definin...
Turner, S. & Turner, P. (2002). Embedding context of use in CVE design. Presence: Teleoperators and Virtual Environments. 11, 665-676. doi:10.1162/105474602321050767. ISSN 1054-7460
A consideration of eventual context of use is crucially important for the success of virtual environments destined for real-world organizations, yet it is frequently absent fr...
Turner, S. & Turner, P. (2002). Beyond relative advantage: factors in end-user uptake of computer supported cooperative working. In Advanced Topics in End User Computing II, 18-43. Idea Press. ISBN 1-59140-065-1
Researchers in Information Systems have produced a rich collection of metaanalyses and models of factors influencing the uptake of information technologies. In the domain of C...
Turner, P. & Turner, S. (2002). An activity theoretic approach to surfacing evaluation issues. Journal of applied systems studies : methodologies and applications for systems approaches. 3, 134-155. ISSN 1466-7738
We introduce activity theory and the role of contradictions as a basis for making visible the structure and dynamics of work systems. Then, by way of a case study set in a nat...
Turner, S. & Turner, P. (2002). End-user perspectives on the uptake of computer supported cooperative working. Journal of Organizational and End User Computing. 14, 3-15. doi:10.4018/joeuc.2002040101. ISSN 1546-2234
Researchers in Information Systems have produced a rich collection of meta-analyses and models to further understanding of factors influencing the uptake of information techno...
Turner, S. & Turner, P. (2001). A web of contradictions. Interacting with Computers. 14, 1-14. doi:10.1016/S0953-5438(01)00039-X. ISSN 0953-5438
We describe our use of contradictions, a concept central to a popular formulation of activity theory, to derive requirements of a new technical system to support an administra...
Turner, P. & Turner, S. (2001). Contextual grounding in CVE design.
A proper respect for eventual context of use is crucially important for the success of virtual
environments destined for real-world organisations, yet is frequently absent fro...
Turner, P. & Turner, S. (2001). Surfacing issues using Activity Theory.
Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., …Weinshall, D. (2001). An investigation into virtual representations of real places. In Proc. Fifth Annual International Workshop on Presence, 66-78. International Society for Presence Research
The paper describes the main themes of a recently funded research project
under the European Community�s Future and Emerging Technologies
�Presence� initiative. The aim of the...
Smith, I., Turner, P. & McGregor, I. (2001). Extending the unified modelling language to model complex interactive timeline-based systems. In Sharp, H., Chalk, P., LePeuple, J. & Rosbottom, J. (Eds.). HCI 2002, 58-61. British Computer Society. ISBN 1-902505-48-4
The increased take-up of Interactive Television, 3G and broadband networks is effecting a growth in the use of interactive, timeline-based media. This paper will describe how ...
Turner, S. & Turner, P. (2001). Describing team work with activity theory. Cognition, Technology and Work. 3, 127-139. doi:10.1007/PL00011528. ISSN 1435-5558
The proposal that activity theory might serve as a model or theory for computer-supported cooperative working remains an open question. Here we demonstrate the usefulness of a...
Turner, P. & Turner, S. (2000). Caught between real and virtual worlds. In Bawa, J., Dorazio, P. & Trenner, L. (Eds.). The Usability Business: Making the Web Work, 60-70. Springer-Verlag. ISBN 1-85233-484-3
This chapter describes how we, as HCI practitioners, contributed to the design of a collaborative virtual environment-based simulator. This simulator is to be used by senior m...
Turner, P., Turner, S. & McCall, R. (2000). Getting the story straight. In Blandford, A., Vanderdonckt, J. & Gray, P. (Eds.). People and Computers XV-Interaction without frontiers: joint proceedings of HCI 2001 and IHM 2001, 267-278. Springer-Verlag. doi:10.1007/978-1-4471-0353-0_16. ISBN 1852335157
We argue that the use of a user-centred design approach necessarily involves some form of story telling or narrative. Given that both the potential end-users and the designers...
Turner, P. & Dawson, L. (1999). Beyond scenario-based design for CVE-based simulators. In Proceedings of HCI 2000. Springer
Turner, P. (1999). Requirements are in the eyes of the beholders. In McDonald, S., Waern, Y. & Cockton, G. (Eds.). People and Computers XIV - Usability or Else!: Proceedings of HCI 2000, 29-44. Springer-Verlag. ISBN 1-85233-318-9
Turner, P., Turner, S. & Horton, J. (1998). From description to requirements: an activity theoretic perspective.
This paper demonstrates how activity theoretic concepts
can be used in conjunction with an ethnographically
informed approach to derive requirements on a work
situation. We pr...
Strens, R., Turner, S. & Turner, P. (1998). Information matters. In Proceedings of Interact’99, IFIP TC.13, 61-62. IOS Press
Turner, P., Turner, S. & Horton, J. (1997). The role of information in the design of CSCW. In Darses, F. & Zaraté, P. (Eds.). Proceedings of COOP ‘98, INRIA.. INRIA
Turner, P. & Turner, S. (1997). Structuring scenarios using activity theory. In Wright, P. & Fields, R. (Eds.). The Proceeding of the First International Workshop on Understanding Work and Designing Artefacts. York
Turner, P., Green, S., Turner, S. & Mayne, P. (1996). Collaborative notebooks for the virtual workplace. In Igbaria, M. & Tan, M. (Eds.). The Virtual Workplace, 187-198. Idea Press. ISBN 1-878-28947-0
Turner, S. & Turner, P. (1995). Expectations and experiences of CSCW in an engineering environment. Computer supported cooperative work (CSCW) the journal of collaborative computing. 1, 237-254. ISSN 1573-7551
Existing organisational context and user expectations have a huge effect on the
success of introducing CSCW technology, and should have a correspondingly strong
influence on t...
Turner, S. & Turner, P. (1995). Designers as users of co-operative knowledge: the DUCK project. In Chapman, J. (Ed.). IT Support in the Productive Workplace. Stanley Thorne. ISBN 978-0748723317
Flint, T., Turner, P. & Banach, A. (2016). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In Read, J. C. & Stenton, P. (Eds.). IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children, 680-683. doi:10.1145/2930674.2938613. ISBN 9781450343138
This is a demonstration of a Minecraft facsimile of
Jupiter Artland, a sculpture park on the outskirts of
Edinburgh. With the cooperation of primary school
children we develop...
Turner, P., Turner, S. & Carruthers, L. (2013). It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. doi:10.1145/2637248.2637266. ISBN 978-1-4503-2874-6
A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for examp...
McGregor, I. & Turner, P. (2011). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In Turner, P., Turner, S. & McGregor, I. (Eds.). ECCE 2012
This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as t...
Turner, P. & Turner, S. (2010). My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. In ECCE '11 Proceedings of the 29th Annual European Conference on Cognitive Ergonomics, 149-156. doi:10.1145/2074712.2074742. ISBN 978-1-4503-1029-1
Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and...
McGregor, I., LePlâtre, G., Turner, P. & Flint, T. (2010). Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...
Turner, P. (2009). The Anatomy of Engagement. In ECCE 2010
Burrows, L., Turner, S. & Turner, P. (2009). Re-creating Edinburgh: adopting the tourist gaze. In Neerincx, M. & Brinkman, W. (Eds.). Proceedings of ECCE 2010
Motivation – The work described in this paper investigated the potential of a low fidelity desktop application using the metaphor of the ‘tourist gaze’ in conveying a sense of...
Turner, P., Turner, S. & Wilson, L. (2008). Do web pages have personalities?. In Norros, L., Koskinen, H., Salo, L. & Savioja, P. (Eds.). Designing beyond the Product –, 53-60. ISBN 978-951-38-6339-5
We are fundamentally social animals: we are geared to understanding each other; to gauging each other's moods and states of mind; and we are very adept at judging each others ...
Hetherington, R., Crerar, A. & Turner, P. (2004). A question of realism. In User-Centered Interaction Paradigms for Universal Access in the Information Society, 68-76. doi:10.1007/978-3-540-30111-0_6. ISBN 978-3-540-23375-6
We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. As a precu...
Turner, P. & McGregor, I. (2004). Telling people about virtual places: A qualitative perspective. ISBN 8497056493
This paper presents an investigation into how sound
can be used to create a sense of place (that is, the sense
of being in that particular place). In the study, people
Turner, P., Davenport, E. & Van de Walle, G. (2003). Familiarity as changing perception. In Proc. European Conference on Cognitive Ergonomics 12
Turner, P., Davenport, E. & Van de Walle, G. (2003). Familiarity as changing perception. In Reed, D. J., Baxter, G. & Blythe, M. (Eds.). Twelfth European Conference on Cognitive Ergonomics, 171-179
Davenport, E., Turner, P. & Van de Walle, G. (2003). Talking about computers among a group of older people. In Proceedings Second International Conference on New Directions in the Humanities
Smith, I., Stewart, F. & Turner, P. (2003). Winky Dink and you: determining patterns of narrative for interactive television. In Second European Conference on Interactive Television
We report on the identification, creation and use of narrative patterns to create an interactive cartoon. We have undertaken an analysis of an American 1950-60’s interactive t...
Turner, P. & Turner, S. (2003). Insideness-Outsideness: characterizing the
experiences of real and virtual places. In Proc. 7th Annual International Workshop on Presence, 340-346. ISBN 84-9705-649-3
An alternate approach to characterizing and
describing experiences of both real and virtually recreated
places is described both in theoretical and
Turner, P. (2003). Users as abstractions. In Horton, K. & Davenport, E. (Eds.). Workshop on SocioTechnical Action
Turner, P., McGregor, I., Turner, S. & Carroll, F. (2003). Evaluating soundscapes as a means of creating a sense of place.
We report an empirical study into the creation of, and
response to, a soundscape of a computer centre. We contrast
the use of presence questionnaires, as means of assessing th...
Van de Walle, G., Turner, P. & Davenport, E. (2002). The phenomenology of familiarity. In INTERACT 2003 - Bringing the Bits togETHer
Turner, P. & Turner, S. (2002). Where am I? Place as the basis for Presence. In Turner, P. & Davenport, E. (Eds.). Workshop on Space, Spatiality and Technologies
Turner, P., Turner, S., Carroll, F., Benyon, D., McCall, R. & Smyth, M. (2002). Place and placelessness in virtual environments. In Proc. 6th Annual International Workshop on Presence
Turner, S., Turner, P., Raguenaud, C. & Kennedy, J. (2002). Telling Tales: Narratives Of Classification And Control In The Design Of Taxonomic Software. In Proceedings of Design Research Society Conference: Common Ground, September, 2002
This paper draws on concepts from the structuralist analysis of narrative to explore aspects of
the role of stories in the small group design process. A brief review of releva...
Turner, P. & Turner, S. (2001). An affordance-based framework for CVE evaluation. In People and Computers XVII – The Proceedings of the Joint HCI-UPA Conference, 89-104. doi:10.1007/978-1-4471-0105-5_6. ISBN 978-1-85233-659-2
We argue that a conceptual framework is required to support the
practical evaluation of collaborative virtual environments. We propose
such a framework based on an extended, t...
Turner, P. & Turner, S. (1999). Cui Bono?. In Proceedings of the 1st French-British Virtual Reality International Workshop
Turner, S. & Turner, P. (1999). HCI 2000 Volume II
Turner, S., Turner, P., Dawson, L. & Munro, A. (1999). DISCOVERing the impact of reality. In Proceedings of CVE 2000, 209-210. doi:10.1145/351006.351053. ISBN 1-58113-303-0
In this poster paper, we introduce the DISCOVER project, which
is developing a CVE for teams to practice managing emergencies
in offshore and maritime domains. Many factors co...
Turner, P. & Turner, S. (1999). Uncovering the context for collaboration. In Proceedings of the 7th UK VR-SIG Conference
Turner, P., Turner, S. & Horton, J. (1998). Is Activity Theory an adequate account of the use of multiple artefacts in cooperative working?. In Wright, P. & Fields, R. (Eds.). The Proceeding of the Second International Workshop on Understanding Work and Designing Artefacts
Turner, P. & Turner, S. (1996). Distance estimation in minimal virtual reality environments. In Proceedings of the 4th UK VR-SIG Conference
This paper reports on an experimental study into distance estimation in a simple virtual environment. The results have been then compared with an experimental study of spatial...
Turner, P. & Turner, S. (1996). Supporting cooperative working using shared notebooks. In Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work, 281-295. ISBN 0-7923-4638-6
This paper discusses the use of a shared cooperative notebook by a group of software engineers and support staff distributed over two sites. The design: of the notebook is des...
Turner, P., Rogers, A. & Turner, S. (1996). Seeing the wood for the TREEs. In Proceedings 'Interfaces for all’ ERCIM conference
Davenport, E., Turner, P. & Van de Walle, G. Inclusion or alienation? computer literacy in a group of older people.. Paper presented at IFIP 8.2 Working Conference on Social Exclusion--Societal and Organisational Implications for Information Systems, Limerick. (Unpublished)
Flint, T. & Turner, P. The role of appropriation in the design of engaging artefacts.. Paper presented at Re-Thinking Technology in Museums 2011, University of Limerick, Ireland. (Unpublished)
Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that co...
Turner, S. & Turner, P. User experience at Edinburgh Napier University.. Paper presented at BCS workshop on user experience competencies, London. (Unpublished)
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R. & Smyth, M. Recreating the Botanics: towards a sense of place in virtual environments.. Paper presented at 3rd UK Conference of the Environmental Psychology Network, Robert Gordon University, Aberdeen, Scotland. (Unpublished)
The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and ...
Turner, P., Turner, S. & McGregor, I. Listening, corporeality and presence.. Paper presented at PRESENCE 2007: The 10th Annual International Workshop on Presence, Barcelona, Spain. (Unpublished)
The use of sound to create or enhance the sense of presence is well recognized and the measurements of which have focused on hearing, e.g. “were you able to identify a particu...
Flint, T. & Turner, P. Looking at technology with Parkour eyes.. Paper presented at Interaction Design and Children, Aarhus University, Denmark. (Unpublished)
This workshop paper discusses the theme of repurposing and its relationship to appropriation. By centering on the social, cultural aspect of appropriation we link it to afford...
Sobolewska, E., Smith, C. F. & Turner, P. Auto-ethnography: problems, pitfalls and promise. Paper presented at HCI Educators 2009, University of Abertay, Dundee. (Unpublished)
The teaching and perhaps more importantly the practice of ethnographic techniques has become increasing important within Human-Computer Interaction (HCI). But ethnography is a...
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R. & Smyth, M. Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo. (Unpublished)
McGregor, I., Larsson, P. & Turner, P. Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences.. Paper presented at 29th conference of the European Association of Cognitive Ergonomics, Rostock, Germany. (Unpublished)
This paper illustrates a method for the early evaluation of auditory displays in context. A designer was questioned about his expectations of an auditory display for Heavy Goo...
Turner, P. & Turner, S. Two phenomenological studies of place.. Paper presented at BCS- HCI Conference 2003. (Unpublished)
We introduce our initial investigations into the phenomenology of place
as part of the BENOGO project. BENOGO is concerned with giving
people the experience of ‘being there wi...
Aim The project will investigate and further develop novel synthetic image rendering technologies into an innovative mediation system (a Virtual Environment) that provides close-to photo-realistic 3D ...
Scottish Funding Council
Information and Communication Technologies have the capacity to transcend organisational boundaries and allow work to be done in new ways on a distributed basis (both co-localisation and de-localisati...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
This thesis describes the development of the HI-risk method to assess socio-tec...