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Egan, C., Benyon, D. & Thompson, R. (in press). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017ISBN tbc
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
Flint, T. (in press). Appropriating Affordances. Three Practice Based Explorations. In Proceedings of BHCI 2017ISBN tbc
Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in t...
Benyon, D. & Resmini, A. (in press). User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017ISBN tbc
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The dis...
Do-It-Yourself networking refers to a conceptual approach to the use of low-cost hardware and wireless technology in deploying local communication networks that can operate independently from the Inte...
To create the ability in Payfont to research and deliver, using Universal Design principles and processes based on BS8878, the optimal secure user experience (UX) in secure transactions
Edinburgh World Heritage
12 Closes is a 4 year project partnership with Edinburgh World Heritage to re-invigorate and redesign a series of the Royal Mile's pedestrian closes. The projects will be developed through a process o...
16 February 2017
24 November 2017
15 June 2016
RBS approached Dr Oli Mival, Principal Research Fellow in the Centre fro Interaction Design, to undertake a program of review of their UX activities and methods with the aim o...
Senior Research and Innovation Web Content Officer
0131 455 2534
Principal Research Fellow
Benyon, D. & Egan, C. (in press). Sustainable HCI: Blending permaculture and user-experience. In Proceedings of the DIS 2017 conferenceISBN tbc
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
Vones, K. (2017). Crafted Evolution - The creation of the HyperHive Series. In Conference Proceedingsdoi:10.6084/m9.figshare.4746934. ISBN N/A
The following paper describes the conception and creation of the HyperHive Series of interactive pendants. This practice-led research analyses how the recent emergence of term...
Clarke, C., Bellino, A., Esteves, A., Velloso, E. & Gellersen, H. (2016). TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 298-303. doi:10.1145/2971648.2971714. ISBN 9781450344616
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...
Quinton, M., McGregor, I. & Benyon, D. (2016). Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016), 28-35. ISBN 0-9670904-3-1
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound wi...
Dionisio, M., Gujaran, A., Pinto, M. & Esteves, A. (2015). Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 401-404. doi:10.1145/2817721.2823477. ISBN 978-1-4503-3899-8
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that ta...
Smyth, M. & Helgason, I. (2015). Life at the local scale: an alternative perspective on the urban. In Hybrid Cities - data to the peopledoi:10.13140/RG.2.1.3740.2083
The study of cities has risen to the top of research agendas in the last decade, raising the question of how to study something as vast and eclectic as cities. This paper prop...
Ammeloot, A., Benyon, D. & Mival, O. (2015). Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference, 255-256. doi:10.1145/2783446.2783598. ISBN 978-1-4503-3643-7
This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and sm...
Smyth, M., Helgason, I. & Mitrovic, I. (2015). City | Data | Future: Envisioning Interactions in Hybrid Urban Space. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 373-374. doi:10.1145/2757226.2757380. ISBN 978-1-4503-3598-0
The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near...
Ammeloot, A. (2014). Supporting the meeting journey: understanding and designing collaborative device ecologies. In ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 463-468. doi:10.1145/2817721.2820988. ISBN 978-1-4503-3899-8
The combination of personal and mobile technologies (Bring Your Own Device) with technology-augmented spaces designed for collaboration offers new design challenges for the HC...
Zaffiro, G., Melissa, B., Brynskov, M. & Smyth, M. (2014). Designing digital urban interactions industry landscape and market analysis. In 13th International Conference on e-Society 2015, 249-254. ISBN 978-989-8533-32-6
Urban Interaction Design addresses the question of how we, as physical beings, will interact with the technologically augmented, data-rich urban environments that increasingly...
Andriotis, P., Apostol, I., Gaved, M., Smyth, M. & Unteidig, A. (2014). DIY networking as a facilitator for interdisciplinary research on the hybrid city. In Theona, L. & Charitos, D. (Eds.). Proceedings of Hybrid City 2015: Data to the People, 65-72. ISBN 978-960-99791-2-2
DIY networking is a technology with special characteristics compared to the public Internet, which holds a unique potential for empowering citizens to shape their hybrid urban...
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2014). Making places: visualization, interaction and experience in urban space (edited focus section). doi:10.1145/2639189.2654834. ISBN 978-1-4503-2542-4
Preface to the focus section: Making places: visualization, interaction and experience in urban space
Cities are exciting and people continue to be drawn to urban areas beca...
Carnegie Trust for the Universities of Scotland
The Internet of Things (IoT), a network of physical objects that can communicate, sense and act in the world, is rapidly expanding and is expected to account for nine billion of inter-connected device...
Scottish Funding Council
The solution for the synchronisation issue was to include a simultaneous animation of the journey and the weather data. This provided an intuitive visualisation of two independent sets of data.
Citizen Bank is looking to work with the University to explore the potential of using technology as a mechanism to aid in community participation. This collaboration seeks to explore the technical req...
A digital dome is a large physical object that can fully immerse one or more users and present them digital material via rear projection onto the dome’s surface. Such a system presents unique and curr...
The aim of the project led by Alistair Lawson of IIDI is is to investigate the development of a visually stimulating, high quality interactive on-line learning package for refresher courses for the ...
To understand and explore the feasibility of how Visit Arran can collect visitor feedback more efficiently and to reach a younger target audience.
Due to a change in business focus by the client, some anticipated material was not available to the university and so the project was shortened (by 30%) and realigned. A Report was delivered containin...
The aim of the project is to investigate the digital tourism strategy for Glenlivet and to outline a design for the smugglers trail
A report for a start-up company on the categories of potential customers, their requirements and expectations, and a rationale for development priorities to ensure maximum commercialisation and moneti...
New ideas are on the way to make healthcare more accurate, more affordable and matching the needs of our changing societies. Demographic changes, progress in technology and in medicine offer options t...
The project ran a successful summer school in Split, Croatia in 2013 and organised a Symposium and Exhibition in Venice in 2014. The UrbanIxD exhibition has been shown in Croatia, Denmark & Italy. In ...
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The necessity for scientists and others to use consistent terminology has recently been regarded as fundamental to advancing ...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
07 November 2016
11 November 2016
28 June 2016
Augusto Esteves was awarded a Carnegie Research Incentive Grant (http://www.carnegie-trust.org/schemes/research-schemes/research-incentive-grants.html).
21 April 2016
21 April 2016
The MAZI project was an exhibitor at the Netfutures 2016 conference in Brussels in April. The conference, attracting over 1,000 attendees, aims to maximize competitivenes...
26 January 2016
26 January 2016
The MAZI grant application for the EU Horizon2020 CAPS framework was successful and the project started officially on January 1st, 2016.