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Miller, M., Cumming, A., Chalmers, K., Kenwright, B. & Mitchell, K. (2013). Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125. ISBN 978-1-4503-3253-8
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buff...
Tsiros, A. (2013). Evaluating the Perceived Similarity Between Audio-Visual Features Using Corpus-Based Concatenative Synthesis. In Proceedings of the Internation Conference on New Interfaces for Musical Expression
This paper presents the findings of two exploratory studies. In these studies participants performed a series of image-sound association and detection tasks. The aim of the st...
Pilgrim, S. J., Aguado, A., Mitchell, K. & Steed, A. (2005). Progressive skinning for video game character animations. doi:10.1145/1179849.1179992. ISBN 1595933646
The DISTRO network brings together leading laboratories in Visual Computing and 3D Computer Graphics research across Europe with the aim of training a new generation of scientists, technologists, and ...
Scottish Funding Council
The solution for the synchronisation issue was to include a simultaneous animation of the journey and the weather data. This provided an intuitive visualisation of two independent sets of data.