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Flint, T., Turner, P. & Banach, A. (2016). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In Read, J. C. & Stenton, P. (Eds.). IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children, 680-683. doi:10.1145/2930674.2938613. ISBN 9781450343138
This is a demonstration of a Minecraft facsimile of
Jupiter Artland, a sculpture park on the outskirts of
Edinburgh. With the cooperation of primary school
children we develop...
Turner, P., Turner, S. & Carruthers, L. (2013). It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. doi:10.1145/2637248.2637266. ISBN 978-1-4503-2874-6
A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for examp...
McGregor, I. & Turner, P. (2011). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In Turner, P., Turner, S. & McGregor, I. (Eds.). ECCE 2012
This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as t...
Aim The project will investigate and further develop novel synthetic image rendering technologies into an innovative mediation system (a Virtual Environment) that prov...
Scottish Funding Council
Information and Communication Technologies have the capacity to transcend organisational boundaries and allow work to be done in new ways o...
Turner, P. & Turner, S. (2010). My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. In ECCE '11 Proceedings of the 29th Annual European Conference on Cognitive Ergonomics, 149-156. doi:10.1145/2074712.2074742. ISBN 978-1-4503-1029-1
Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and...
McGregor, I., LePlâtre, G., Turner, P. & Flint, T. (2010). Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...
Burrows, L., Turner, S. & Turner, P. (2009). Re-creating Edinburgh: adopting the tourist gaze. In Neerincx, M. & Brinkman, W. (Eds.). Proceedings of ECCE 2010
Motivation – The work described in this paper investigated the potential of a low fidelity desktop application using the metaphor of the ‘tourist gaze’ in conveying a sense of...
Turner, P. (2009). The Anatomy of Engagement. In ECCE 2010
Turner, P., Turner, S. & Wilson, L. (2008). Do web pages have personalities?. In Norros, L., Koskinen, H., Salo, L. & Savioja, P. (Eds.). Designing beyond the Product –, 53-60. ISBN 978-951-38-6339-5
We are fundamentally social animals: we are geared to understanding each other; to gauging each other's moods and states of mind; and we are very adept at judging each others ...
(2007). Turner, P., Turner, S. & Davenport, E. (Eds.). Exploration of space, technology and spatiality: interdisciplinary perspectives. Information Science Reference. ISBN 978-1605660202
Benyon, D., Turner, P. & Turner, S. (2004). Designing Interactive Systems. Pearson Education. ISBN 978-0321116291
Authoritative in its coverage, the book draws on the authors’ extensive experience in research and teaching. A self-contained introduction to the area is followed by a systema...
(2004). Turner, P. & Davenport, E. (Eds.). Spaces, Spatiality and Technology. Springer-Verlag. ISBN 1402032722
Hetherington, R., Crerar, A. & Turner, P. (2004). A question of realism. In User-Centered Interaction Paradigms for Universal Access in the Information Society, 68-76. doi:10.1007/978-3-540-30111-0_6. ISBN 978-3-540-23375-6
We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. As a precu...
Turner, P. & McGregor, I. (2004). Telling people about virtual places: A qualitative perspective. ISBN 8497056493
This paper presents an investigation into how sound
can be used to create a sense of place (that is, the sense
of being in that particular place). In the study, people
Turner, P. & Turner, S. (2003). Insideness-Outsideness: characterizing the
experiences of real and virtual places. In Proc. 7th Annual International Workshop on Presence, 340-346. ISBN 84-9705-649-3
An alternate approach to characterizing and
describing experiences of both real and virtually recreated
places is described both in theoretical and
Turner, P., Davenport, E. & Van de Walle, G. (2003). Familiarity as changing perception. In Proc. European Conference on Cognitive Ergonomics 12
One of the challenges of artificial intelligence in computer games is the effective use of learning to either a...
This thesis describes the development of the HI-risk method to assess socio-tec...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...