Research Output

An investigation into virtual representations of real places.

  The paper describes the main themes of a recently funded research project
under the European Community�s Future and Emerging Technologies
�Presence� initiative. The aim of the research is to develop new tools for
empirical and theoretical studies of presence based on the concept of the
observer�s embodiment in the computationally created virtual environment.
The approach will be based on true-to-life visual and auditory information
presented in real-time. These will utilise a range of projection technologies
from Head Mounted Displays to a six sided CAVE. The project will
undertake a series of empirical investigations into the experience of �being
there� in relation to real places and objects. Analysis of presence will be at the level of psychological, physiological and neurological. At this early
stage of the research four themes are presented: acquisition and real time
rendering of real places; augmentation of such representations; psychophysiological
aspects of presence and establishing a sense of place and
embodiment.

  • Type:

    Book Chapter

  • Date:

    30 November 2001

  • Publication Status:

    Published

  • Publisher

    International Society for Presence Research

  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    004 Data processing & computer science

Citation

Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., …Weinshall, D. (2001). An investigation into virtual representations of real places. In Proc. Fifth Annual International Workshop on Presence, 66-78. International Society for Presence Research

Authors

Keywords

Image based rendering; photorealism and embodied interaction.; virtual environment; presence; BENOGO;

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