Research Output
Application of CoSMoS parallel design patterns to a pedestrian simulation.
  In this paper, we discuss the implementation of a simple pedestrian simulation that uses a multi agent based design pattern developed by the CoSMoS research group. Given the nature of Multi Agent Systems (MAS), parallel processing techniques are inevitably used in their implementation. Most of these approaches rely on conventional parallel programming techniques, such as threads, Message Passing Interface (MPI) and Remote Method Invocation (RMI). The CoSMoS design patterns are founded on the use of Communicating Sequential Processes (CSP), a parallel computing paradigm that emphasises a process oriented rather than object oriented programming perspective

  • Date:

    31 December 2009

  • Publication Status:

    Published

  • Publisher

    Springer Verlag

  • DOI:

    10.1007/978-3-642-14403-5_53

  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    004 Data processing & computer science

Citation

Clayton, S., Urquhart, N. B., & Kerridge, J. (2009). Application of CoSMoS parallel design patterns to a pedestrian simulation. In R. Wyrzykowski, J. Dongarra, K. Karczewski, & J. Wasniewski (Eds.), Parallel Processing and Applied Mathematics, (505-512). https://doi.org/10.1007/978-3-642-14403-5_53

Authors

Keywords

Pedestrian simulation; multi-agent systems; design pattern; CosMos; parallel processing; Message Passing Interface; Remote Method Invocation; Communicating Sequential Processes;

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