Research Output

Design Issues for Peer-to-Peer Massively Multiplayer Online Games.

  Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server (C/S) architectures convey some benefits, they suffer from significant technical and commercial drawbacks. This realisation has sparked intensive research interest in adapting MMOGs to Peer-to-Peer (P2P) architectures. This paper articulates a comprehensive set of six design issues to be addressed by P2P MMOGs, namely Interest Management (IM), game event dissemination, Non-Player Character (NPC) host allocation, game state persistency, cheating mitigation and incentive mechanisms. Design alternatives for each issue are systematically compared, and their interrelationships discussed. We further evaluate how well representative P2P MMOG architectures fulfil the design criteria.

  • Type:

    Article

  • Date:

    30 November 2009

  • Publication Status:

    Published

  • Publisher

    Inderscience publishers

  • DOI:

    10.1504/IJAMC.2010.032138

  • ISSN:

    1462-4613

  • Library of Congress:

    QA75 Electronic computers. Computer science

Citation

Fan, L., Trinder, P. & Taylor, H. (2009). Design Issues for Peer-to-Peer Massively Multiplayer Online Games. International Journal of Advanced Media and Communication. 4, 108-125. doi:10.1504/IJAMC.2010.032138. ISSN 1462-4613

Authors

Keywords

P2P; peer-to-peer; MMOGs; massively multiplayer online games; interest management; event dissemination; task distribution; distribution storage; anti-cheating; collaboration incentives; design alternatives; non-player characters; NPC host allocation; game state persistency; cheating mitigation; incentive mechanisms;

Available Documents