Research Output
Efficient Rasterization for Edge-based 3D Object Tracking on Mobile Devices
  Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking. In order to track such geometry efficiently on mobile devices, existing methods must be adapted. By focusing on key behaviors of edge-based models, we present a sparse depth buffer structure to provide an efficient rasterization method. This allows the tracking algorithm to run on a single CPU core of a current-generation hand-held device, while requiring only minimal support from the GPU

  • Date:

    28 November 2012

  • Publication Status:

    Published

  • Publisher

    ACM

  • DOI:

    10.1145/2407746.2407758

  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    006 Special Computer Methods

Citation

Kissling, E., Mitchell, K., Oskam, T., & Gross, M. (2012). Efficient Rasterization for Edge-based 3D Object Tracking on Mobile Devices. In SIGGRAPH Asia 2012 Technical Briefs, (12:1-12:4). https://doi.org/10.1145/2407746.2407758

Authors

Keywords

augmented reality, rasterization, pose tracking,

Monthly Views:

Available Documents