Research Output
Light factorization for mixed-frequency shadows in augmented reality
  Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio-metric consistency. We focus on the latter of these problems and present an approach that captures and factorizes external lighting in a manner that allows for realistic relighting of both animated and static virtual objects. Our factorization facilitates a combination of hard and soft shadows, with high-performance, in a manner that is consistent with the surrounding scene lighting.

  • Date:

    31 December 2011

  • Publication Status:

    Published

  • DOI:

    10.1109/ISMAR.2011.6092384

  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    006.6 Computer graphics

Citation

Nowrouzezahrai, D., Geiger, S., Mitchell, K., Sumner, R., Jarosz, W., & Gross, M. (2011). Light factorization for mixed-frequency shadows in augmented reality. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on, (173-179). https://doi.org/10.1109/ISMAR.2011.6092384

Authors

Keywords

Animation, computer graphics, virtual reality, lighting,

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