Flint, T. & Hood, B. (in press). Eidolon360 – a VR Experience. In Proceedings of BHCI 2017ISBN Tbc
Flint, T. & Dylan, T. H. (in press). Aide Memoire. In Proceedings of BHCI 2017ISBN Tbc
Vones, K. (2017). Crafted Evolution - The creation of the HyperHive Series. In Conference Proceedingsdoi:10.6084/m9.figshare.4746934. ISBN N/A
The following paper describes the conception and creation of the HyperHive Series of interactive pendants. This practice-led research analyses how the recent emergence of term...
Edinburgh World Heritage
12 Closes is a 4 year project partnership with Edinburgh World Heritage to re-invigorate and redesign a series of the Royal Mile's pedestrian closes. The projects will be developed through a process o...
Vones, K. (2014). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?ISBN 978-0-9544187-9-3
The idea of creating a jewellery organism that comes alive on the
body has fascinated and inspired my research ever since learning
about the potential inherent in smart materi...
Vones, K. (2013). Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures. In Praxis and Poetics - Research Through Design 2013, 59-62. ISBN 978-0-9549587-9-4
With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally re...
Vones, K. (2013). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?ISBN 978-0-9544187-9-3
Vones, K. (2012). Foreign Bodies – The Creation of Symbiotic Jewellery through the Development and Application of Stimulus-Responsive Smart Materials and Microelectromechanical Systems. Advances in science and technology. 81, 49-54. doi:10.4028/www.scientific.net/ast.81.49. ISSN 1662-0356
Flint, T. (2017, September). “This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017, Calgary, Canada
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...