Aldhous, J., Hetherington, R. & Turner, P. (in press). The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-BelieveISBN n/a
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...
Flint, T., Turner, P. & Banach, A. (2016). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In Read, J. C. & Stenton, P. (Eds.). IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children, 680-683. doi:10.1145/2930674.2938613. ISBN 9781450343138
This is a demonstration of a Minecraft facsimile of
Jupiter Artland, a sculpture park on the outskirts of
Edinburgh. With the cooperation of primary school
children we develop...
Hetherington, R., Crerar, A. & Turner, P. (2004). A question of realism. In User-Centered Interaction Paradigms for Universal Access in the Information Society, 68-76. doi:10.1007/978-3-540-30111-0_6. ISBN 978-3-540-23375-6
We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. As a precu...
Aim The project will investigate and further develop novel synthetic image rendering technologies into an innovative mediation system (a Virtual Environment) that provides close-to photo-realistic 3D ...
Scottish Funding Council
Information and Communication Technologies have the capacity to transcend organisational boundaries and allow work to be done in new ways on a distributed basis (both co-localisation and de-localisati...
Turner, P. & McGregor, I. (2004). Telling people about virtual places: A qualitative perspective. ISBN 8497056493
This paper presents an investigation into how sound
can be used to create a sense of place (that is, the sense
of being in that particular place). In the study, people
Turner, P. (2003). Users as abstractions. In Horton, K. & Davenport, E. (Eds.). Workshop on SocioTechnical Action
Turner, P., McGregor, I., Turner, S. & Carroll, F. (2003). Evaluating soundscapes as a means of creating a sense of place
We report an empirical study into the creation of, and
response to, a soundscape of a computer centre. We contrast
the use of presence questionnaires, as means of assessing th...
Turner, P. & Turner, S. (2002). Where am I? Place as the basis for Presence. In Turner, P. & Davenport, E. (Eds.). Workshop on Space, Spatiality and Technologies
Turner, S., Turner, P., Raguenaud, C. & Kennedy, J. (2002). Telling Tales: Narratives Of Classification And Control In The Design Of Taxonomic Software. In Proceedings of Design Research Society Conference: Common Ground, September, 2002
This paper draws on concepts from the structuralist analysis of narrative to explore aspects of
the role of stories in the small group design process. A brief review of releva...
Turner, P. & Turner, S. (2001). An affordance-based framework for CVE evaluation. In People and Computers XVII – The Proceedings of the Joint HCI-UPA Conference, 89-104. doi:10.1007/978-1-4471-0105-5_6. ISBN 978-1-85233-659-2
We argue that a conceptual framework is required to support the
practical evaluation of collaborative virtual environments. We propose
such a framework based on an extended, t...
Turner, P. & Turner, S. (1999). Cui Bono?. In Proceedings of the 1st French-British Virtual Reality International Workshop
Turner, P., Turner, S. & Horton, J. (1998). Is Activity Theory an adequate account of the use of multiple artefacts in cooperative working?. In Wright, P. & Fields, R. (Eds.). The Proceeding of the Second International Workshop on Understanding Work and Designing Artefacts
Turner, P., Rogers, A. & Turner, S. (1996). Seeing the wood for the TREEs. In Proceedings 'Interfaces for all’ ERCIM conference
Turner, P. & Turner, S. (2003). Insideness-Outsideness: characterizing theexperiences of real and virtual places. In Proc. 7th Annual International Workshop on Presence, 340-346. ISBN 84-9705-649-3
An alternate approach to characterizing and
describing experiences of both real and virtually recreated
places is described both in theoretical and
McGregor, I. & Turner, P. (2011). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In Turner, P., Turner, S. & McGregor, I. (Eds.). ECCE 2012
This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as t...
McGregor, I., LePlâtre, G., Turner, P. & Flint, T. (2010). Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
This thesis describes the development of the HI-risk method to assess socio-tec...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...