Iain McGregor
Iain McGregor

Dr Iain McGregor

Associate Professor

Biography

Dr Iain McGregor researches sound design and listening at Edinburgh Napier University, where he is also the Programme leader for the undergraduate sound design degree. He gained his Ph.D. in Soundscape Mapping: Comparing Listening Experiences in 2011. Iain runs the Centre for Interaction Design’s Auralisation suite, which is a dedicated 28.4 channel surround sound facility for conducting listening tests. He is currently working on a diverse range of projects, from sound design for mixed reality, as well as sonification, through to the use of sound in film, television, video games and robotics. Iain is also an experienced sound engineer who has been fortunate enough to work with the Bolshoi Opera, City of Birmingham Symphony Orchestra under Sir Simon Rattle, as well as artists such as Ravi Shankar and Nena Simone, among others.

News

Events

Esteem

Fellowships and Awards

  • Sound Design student Joanna Zachariasz nominated for Cinema Audio Society award

 

Media Activity

  • How sound technology will ensure a quiet day at the office.

 

Date


83 results

Scottish Mountain Soundscapes

Presentation / Conference
Di Donato, B., & McGregor, I. (2024, June)
Scottish Mountain Soundscapes. Presented at Invited seminar at UniMont, University of Milan, Edolo, Italy
Mountain environments provide an immersive auditory experience shaped by natural forces and human interactions. This seminar presents results from an ongoing project that delv...

What Do Robots Sound Like? Ep 01 - Dr Iain McGregor

Digital Artefact
McGregor, I. (2024)
What Do Robots Sound Like? Ep 01 - Dr Iain McGregor. [Podcast]
Interviews on the topic of sound for human-robot interactions. Game audio designer Ali Tocher enjoys long form conversations with a wide range of guests. This episode’s guest ...

Hearing Abilities Assessment

Patent
McGregor, I. (2024)
Hearing Abilities Assessment. W O 2024/041821 A1. World Intellectual Property Organization International Bureau
A method for assessing hearing abilities of a human person having two ears, the method comprising: - providing two audio signals to two respective ear speakers at a person's c...

The digital Foley: what Foley artists say about using audio synthesis

Conference Proceeding
Di Donato, B., & McGregor, I. (in press)
The digital Foley: what Foley artists say about using audio synthesis. In Proceedings of the 2024 AES 6th International Conference on Audio for Games
Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and In...

Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions

Conference Proceeding
McGowan, J. J., & Mcgregor, I. P. (2023)
Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions. In Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23). https://doi.org/10.1145/3597638.3608392
Adults with autism spectrum disorder (ASD) face daily challenges dealing with stress, for example, at work, or in public spaces, which can be overwhelming in terms of coping w...

Proceedings of the 18th International Audio Mostly Conference

Conference Proceeding
(2023)
Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its ...

Video Game Audio in the Metaverse and Beyond

Journal Article
McGregor, I. (2023)
Video Game Audio in the Metaverse and Beyond. Games: Research and Practice, 1(2), Article 15. https://doi.org/10.1145/3593242

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle

Conference Proceeding
Cunningham, S., & Mcgregor, I. (2022)
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. In AM '22: Audio Mostly 2022
Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as v...

Acoustics versus Psychoacoustics in Mixed Reality

Digital Artefact
McGregor, I. (2022)
Acoustics versus Psychoacoustics in Mixed Reality. [https://www.youtube.com/watch?v=_pCD99RcDts&list=PLtnYW6qlPmyg4EcCMqRmVrXtopztUyUSx&index=3]
In Mixed Reality there is often a highly understandable desire to capture the “ground truth” and to represent it in its entirety. A typically strong belief is that the greate...

Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format

Presentation / Conference
Ryan, B., Hall, H., & McGregor, I. (2022, August)
Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format. Paper presented at Archives and Records Association Annual Conference 2022, Chester, UK
We report the findings of a research project funded by the AHRC, with support of the BBC, British Library, and a community museum. This exploits, augments, and exhibits a set ...

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