Kenny Mitchell
Kenny Mitchell

Prof Kenny Mitchell

Professor

Biography

Professor Kenny Mitchell is a Technical Director of Rendering at Roblox Corporation and chair of Video Game Technology at Edinburgh Napier University providing practical technology solutions for video games, Disney theme parks, movie production, and immersive media. Over the past 20 years he has shipped video games ground breaking high-end graphics technologies including voxels, volumetric light scattering, motion blur, light field and deep learning methods. His Ph.D. founded real-time 3D graphics for information visualization on consumer hardware. Whilst leading technology into movie franchise video games like Harry Potter, the BAFTA award winning Boom Blox with Stephen Spielberg, Star Wars augmented reality photos, and image quality for CG (Finding Dory) & live action (Pirates of the Caribbean) films, he currently has over 50 patent inventions. He has built and managed research groups up to 20 people, and projects with international consortia of up to 24 companies/universities.
He is Principal Investigator for Napier as part the EU ITN project DISTRO with PhD studentships to offer for immediate start.
Past and current PhD and MPhil supervisions
Simon Pilgrim (UCL), Babis Koniaris (Bath), Nick Swafford (Bath), Gwyneth Bradbury (UCL), Dan Calian (UCL), Isadora Sanna (Bath), Llogari Casas Cambra (ENU), Angeliki Glynou (ENU), Caio Brito (U Montreal), David Sinclair (Edinburgh University).
He serves on the board of InGAME, as past chair of ACM SIGGRAPH I3D, CVMP and VRCAI and current Editorial Board of IEEE Computers and Graphics and ACM Computer Graphics and Interactive Techniques, on the EPSRC strategic advisory network including the UK Digital Economy Impact Review, USA NSF scoping in immersive technologies.
https://www.mobygames.com/developer/sheet/view/developerId,43106/, https://www.imdb.com/name/nm7376664/, BAFTA, ACM Pioneer, IEEE Senior. https://twitter.com/farpeek Roblox: ProfessorKJM & farpeekl
Personal Page: farpeek.com

Esteem

Editorial Activity

  • Kenny Mitchell joins Editorial Board of IEEE Computers and Graphics

 

Fellowships and Awards

  • Professor Kenny Mitchell gets Best Paper award at ACM Conference on Visual Media Production

 

Invited Speaker

  • Prof K Mitchell to give Keynote talk at Eurographics UK.

 

Membership of Professional Body

  • IEEE Senior Member

 

Non-executive Directorship

  • Cobra Simulation Ltd

 

Spin-outs and Licences

  • 3FINERY Ltd co-founder and CTO

 

Date


84 results

OSCAM-optimized stereoscopic camera control for interactive 3D

Journal Article
Oskam, T., Hornung, A., Bowles, H., Mitchell, K., & Gross, M. (2011)
OSCAM-optimized stereoscopic camera control for interactive 3D. ACM transactions on graphics, 30, 189. https://doi.org/10.1145/2024156.2024223
This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. I...

Modular Radiance Transfer

Conference Proceeding
Loos, B. J., Antani, L., Mitchell, K., Nowrouzezahrai, D., Jarosz, W., & Sloan, P. (2011)
Modular Radiance Transfer. In Proceedings of the 2011 SIGGRAPH Asia Conference on - SA '11https://doi.org/10.1145/2024156.2024212

Surround Haptics: Sending Shivers Down Your Spine

Conference Proceeding
Israr, A., Poupyrev, I., Ioffreda, C., Cox, J., Gouveia, N., Bowles, H., …Williams, T. (2011)
Surround Haptics: Sending Shivers Down Your Spine. In ACM SIGGRAPH 2011 Emerging Technologies, (14:1-14:1). https://doi.org/10.1145/2048259.2048273
Surround Haptics is a new tactile technology that uses a low-resolution grid of inexpensive vibrating actuators to generate high-resolution, continuous, moving tactile strokes...

OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D

Journal Article
Oskam, T., Hornung, A., Bowles, H., Mitchell, K., & Gross, M. (2011)
OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D. ACM transactions on graphics, 30, 189:1-189:8. https://doi.org/10.1145/2070781.2024223
This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. I...

Split Second Motion Blur

Conference Proceeding
Ritchie, M., Modern, G., & Mitchell, K. (2010)
Split Second Motion Blur. In ACM SIGGRAPH 2010 Talks, (17:1-17:1). https://doi.org/10.1145/1837026.1837048
Motion blur is key to delivering a sense of speed in interactive video game rendering. Further, simulating accurate camera optical exposure properties and reduction of tempora...

Progressive skinning for video game character animations.

Conference Proceeding
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006)
Progressive skinning for video game character animations. . https://doi.org/10.1145/1179849.1179992

The perspective tunnel: An inside view on smoothly integrating detail and context.

Conference Proceeding
Mitchell, K., & Kennedy, J. (1997)
The perspective tunnel: An inside view on smoothly integrating detail and context. In W. Lefer, & M. Grave (Eds.), Visualization in scientific computing '97: proceedings of the Eurographics Workshop in Boulogne-sur-Mer, France, April 28-30, 1997
The perspective tunnel, a general kind of information visualisation artefact, embodies a visual form which exploits natural human visual perception. Perspective tunnels map in...

Using active constructs in user-interfaces to object-oriented databases.

Conference Proceeding
Mitchell, K., Kennedy, J., & Barclay, P. J. (1997)
Using active constructs in user-interfaces to object-oriented databases. In Proceedings [of the First] International database engineering and applications symposium, (3-12
This paper examines the use of active constructs in the definition of user-interfaces to object-oriented databases. A development environment for user-interfaces to databases ...

A framework for information visualisation

Journal Article
Kennedy, J., Mitchell, K., & Barclay, P. J. (1996)
A framework for information visualisation. SIGMOD record, 25, 30-34
In this paper we examine the issues involved in developing information visualisation systems and present a framework for their construction. The framework addresses the compon...

Describing and characterising visualisations.

Conference Proceeding
Kennedy, J., Mitchell, K., & Barclay, P. J. (1996)
Describing and characterising visualisations. In 3rd FADIVA Workshop
A generic framework for describing and specifying interfaces to databases has been proposed [1]. Currently this framework is being used as a model for the development of an en...

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