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Lecturer in Contemporary Literature and Culture
Hetherington, R. (2015). The believability of hyper realistic characters in animated movies. doi:10.1145/2814464.2814478
In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness an...
Blake, J. (2017). Second Screen interaction in the cinema: Experimenting with transmedia narratives and commercialising user participation. Participations: International Journal of Audience Reception Studies, 14(2), (526-544)
In its relatively short life, second screen interaction has evolved into a variety of forms of viewer engagement. The practice of using two screens concurrently has become com...
Artt, S. (in press). An otherness that cannot be sublimated: Shades of Frankenstein in Penny Dreadful and Black Mirror. Science Fiction Film and Television, ISSN 1754-3770
This article traces some of the legacies of the Frankenstein narrative as it appears in the television series Penny Dreadful and Black Mirror. Both series deploy Frankenstein ...
Royal Society of Edinburgh
Academic research into the use of video content for public art projects involving archival research, content preparation & knowledge transfer in preparation for a groundbreaking collaboration between ...
Scottish Funding Council
The company are planning to launch a new division of their business called ‘Leith.TV’. This will be a video-on-demand hyper local news service which will have a focus on Leith centric news. They are a...
Learning Materials Developer & Interactive Lecturer
Hetherington, R. & McRae, R. (2017). Make‐Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation. 12(2), 156-173. doi:10.1177/1746847717710738. ISSN 1746-8477
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Scott, A. (2017). Representing Scottish Communities on Screen. In Malik, S., Chapain, C. & Comunian, R. (Eds.). Community Filmmaking : Diversity, Practices and Places, 60-75. Taylor & Francis (Routledge). ISBN 9781138188069 / 9781138188068
No abstract available.
Macleod, K. (2016). Asylum Armada - Knowledge, Practice & Community Engagement in Participatory Documentary Practice. Edinburgh Napier Universtiy Teaching Fellows Journal, Autumn 2016, (16)
“Asylum Armada - Knowledge, Practice & Community Engagement in Participatory Documentary Practice ” frames the preliminary research phase of a participatory practice-led resea...
Artt, S. & Schwan, A. (2016). Introduction - Screening Women’s Imprisonment: Agency and Exploitation in Orange is the New Black. Television and New Media. 16(5)ISSN 1527-4764
Introduction to the special edition of Television & New Media.
Macleod, K. (2016). 'Naw, Naw, Aye - Activism and Alternative Media in the 2014 Scottish Referendum'. In Sites of ProtestISBN 9781783487660
Schwan, A. (2016). Postfeminism Meets the Women in Prison Genre:Privilege and Spectatorship in Orange is the New Black. Television and New Media. 17(6), 473-490. doi:10.1177/1527476416647497. ISSN 1527-4764
This article argues that Netflix’s original series Orange is the New Black (2013-), based on Piper Kerman’s memoir (2010), uses postfeminist strategies to covertly
Flint, T. (2016). Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe, 49-66. Cham, Switzerland: Springer Verlag. doi:10.1007/978-3-319-29553-4_4
There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is...
Keeble, A. (2016). Won’t bow: Don’t know how: Treme, New Orleans and American exceptionalism. European Journal of American Culture. 35(1), 51-67. doi:10.1386/ejac.35.1.51_1. ISSN 1466-0407
This article examines the depiction of exceptionalism in David Simon and Eric Overmeyer’s television series, Treme, and argues that the series uses its New Orleans microcosm t...
Macdonald, I. (2015). Hybrid Practices in Moving Image Design. (1). Palgrave Macmillan. doi:10.1007/978-3-319-41375-4. ISBN 978-3-319-41374-7; 978-3-319-41375-4
This book, written from the perspective of a designer and educator, brings to the attention of media historians, fellow practitioners and students the innovative practices of ...
Macleod, K. (2015). You Play Your Part – Older Women on Screen and in Production. In Media, Margins And Popular Culture, 28-40. Palgrave Macmillan. ISBN 978-1-137-51280-2, 978-1-137-51281-9
This chapter draws on the author’s practice-led research in community-based media to explore how participatory production techniques and strategies create opportunities to inc...
Flint, T. & Turner, P. (2016). Enactive appropriation. AI & society. 31(1), 41-49. doi:10.1007/s00146-015-0582-y. ISSN 0951-5666
The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must und...
Sellors, C. P. (2000). The Impossibility of Science Fiction: Against Buckland's Possible Worlds. Screen. 41(2), 203-216. doi:10.1093/screen/41.2.203. ISSN 0036-9543
The Impossibility of Science Fiction: Against Buckland's Possible Worlds.
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...