Wattom: Ambient Eco-feedback with Mid-air Input
Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (2019)
Wattom: Ambient Eco-feedback with Mid-air Input. In 2019 5th Experiment International Conference (exp.at'19)https://doi.org/10.1109/EXPAT.2019.8876565
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes o...
The Lions' Gate: Towards a Permaculture-inspired Blended Space
Egan, C., Thompson, R., & O'Dowd, A. (2019)
The Lions' Gate: Towards a Permaculture-inspired Blended Space. https://doi.org/10.1145/3338103.3338110
In light of the devastating ecological effects of climate breakdown and with human well-being under severe stress, this paper presents The Lions' Gate-an in-development, urban...
DIY Community WiFi Networks: Insights on Participatory Design
Smyth, M., & Helgason, I. (2019)
DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3290607.3313073
This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European ...
Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?
Barakat, B., Keates, S., Wassell, I., & Arshad, K. (2019)
Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?. IEEE Communications Letters, 23(6), 987-990. https://doi.org/10.1109/LCOMM.2019.2907935
The Zero-Wait (ZW) policy is widely held to achieve maximum information 'freshness', i.e., to achieve minimum Peak Age (PA) and maximum throughput, for real-time Internet-of-T...
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task
Mackamul, E. B., & Esteves, A. (2018)
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...
The benefits of contextual information for speech recognition systems
Kinch, M. W., Melis, W. J., & Keates, S. (2018)
The benefits of contextual information for speech recognition systems. In The 10th Computer Science and Electronic Engineering Conference (CEEC)https://doi.org/10.1109/CEEC.2018.8674204
This paper demonstrates the significance of using contextual information in machine learning and speech recognition. While the benefits of contextual information in human comm...
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018)
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systemsdoi:10.1145/3170427.3170604
Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be cons...
Exploring Musical Creativity through Interactive Cymatics
McGowan, J., Leplatre, G., & McGregor, I. (2018)
Exploring Musical Creativity through Interactive Cymatics. https://doi.org/10.14236/ewic/HCI2017.67
What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the...
WaveTrace Demo at the Dutch Design Week
Exhibition / Performance
Verweij, D., Abreu Esteves, A., Khan, V. & Bakker, S. WaveTrace Demo at the Dutch Design Week. Exhibited at Eindhoven, The Netherlands. 21 October 2017 - 29 October 2017. (Unpublished))
Verweij, D., Abreu Esteves, A., Khan, V. & Bakker, S. WaveTrace Demo at the Dutch Design Week. Exhibited at Eindhoven, The Netherlands. 21 October 2017 - 29 October 2017. (Unpublished
Every design has its own story, a story about ideas, exploring, decisions and adaptations. During Mind the Story, the lecture program that accompanies Mind the Step, the focus...
Permaculture as a foundation for sustainable interaction design and UX
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...