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Thuemmler, C. (2014). Shock Index demonstrator
This is an outcome from the FI-STAR project and a contribution to the FIWARE catalogue.
Al-Dubai, A. (2002). Qualified groups: an efficient path-based multicast algorithm for mesh networks
Al-Dubai, A. (2002). On collective communication in wormhole-switched interconnection networks
Al-Dubai, A., Ould-Khaoua, M., & Mackenzie, L. (2003, July). A new grouping scheme for path-based multicast communication
Al-Dubai, A., Ould-Khaoua, M., El-Zayyat, K., Ababneh, I., & Al-Dobai, S. (2004). Towards scalable collective communication for multicomputer interconnection networks. Information Sciences, 163(4), 293-306. https://doi.org/10.1016/j.ins.2003.06.014
A considerable number of broadcast algorithms have been proposed for the mesh over the past decade. Nonetheless, most of these algorithms do not exhibit good scalability prope...
Al-Dubai, A. Y., Ould-Khaoua, M., & Obaidat, M. S. (2004). A Simulation Study of Scalable Broadcast in High-Performance Regular Networks. SIMULATION, 80(4-5), 207-220. https://doi.org/10.1177/0037549704044325
Broadcast is an important communication operation required by many real-world applications encountered in parallel, cluster, and grid computing environments. Broadcasting on r...
Ould-Khaoua, M., Al-Dubai, A., Al-Dubai, A., & Ould-Khaoua, M. (2003). A new scalable broadcast algorithm for multiport meshes with minimum communication steps. Microprocessors and Microsystems, 27(3), 101-113. doi:10.1016/s0141-9331(02)00094-7
Many broadcast algorithms have been proposed for the mesh in the literature. However, most of these algorithms do not exhibit good scalability properties as the network size i...
Mackamul, E. B., & Esteves, A. (2018). A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...
Tsiros, A. (2013). The dimensions and complexities of audio-visual association. In Electronic Workshops in Computing (eWiC)
This paper draws on literature from psychology, neuroscience, linguistics, and philosophy to portray a cross-modal conception of auditory and visual phenomena focusing on the ...
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006). Progressive skinning for video game character animations. https://doi.org/10.1145/1179849.1179992
Al-Dubai, A., Ould-Khaoua, M. & Ferguson, J. (2004). QoS aware broadcast communication algorithm for multicomputer interconnections
Focuses on group communication algorithms in high performance networks, parallel and distributed systems, quality of service and routing protocols, mobile and wireless Technol...
Al-Dubai, A., Ould-Khaoua, M., El-Zayyat, K., & Mackenzie, L. (2002). On balancing traffic load in path-based multicast communication. In SPECTS '03, 533-540
Multicast is the most primitive collective capability of any
message-passing network. It is itself central to many
important parallel applications in Science and
Al-Dubai, A., Ould-Khaoua, M., & Mackenzie, L. (2002). A scalable plane-based broadcast algorithm for 3D-Mesh networks. In Proceedings of the Eleventh Euromicro Conference on Parallel,Distributed and Network-Based Processing (Euro-PDP’03), 149-156. doi:10.1109/empdp.2003.1183581
Broadcast algorithms for wormhole–switched meshes
have been widely reported in the literature. However,
most of these algorithms handle broadcast in a sequential
manner and do...
Al-Dubai, A. Y., Ould-Khaoua, M., & Mackenzie, L. M. (2002). Towards a scalable broadcast in wormhole-switched mesh networks. In Proceedings of the 2002 ACM symposium on Applied computing, 840-844. https://doi.org/10.1145/508791.508955
Broadcast algorithms for wormhole--switched meshes have been widely reported in the literature. However, most of these
algorithms handle broadcast in a sequential manner and d...
Al-Dubai, A., & Ould-Khaoua, M. (2002). On the design of scalable pipelined broadcasting for mesh networks. In High Performance Computing Systems and Applications, 98-105. https://doi.org/10.1109/HPCSA.2002.1019140
Minimising the communication latency and achieving considerable scalability are of paramount importance when designing high performance broadcast algorithms. Many algorithms f...