Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?
Barakat, B., Keates, S., Wassell, I., & Arshad, K. (2019)
Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?. IEEE Communications Letters, 23(6), 987-990. https://doi.org/10.1109/LCOMM.2019.2907935
The Zero-Wait (ZW) policy is widely held to achieve maximum information 'freshness', i.e., to achieve minimum Peak Age (PA) and maximum throughput, for real-time Internet-of-T...
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments
Verweij, D., Esteves, A., Bakker, S., & Khan, V. (2019)
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments. In TEI '19 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, (645-656). https://doi.org/10.1145/3294109.3295628
Amongst the variety of (multi-modal) interaction techniques that are being developed and explored, the Motion Matching paradigm provides a novel approach to selection and cont...
Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls
Quintal, F., Esteves, A., Caires, F., Baptiste, V., & Mendes, P. (2019)
Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls. In TEI '19 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, (307-313). https://doi.org/10.1145/3294109.3295642
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to support a more sustainable use of electricity by being tightly coupled to users' ...
The benefits of contextual information for speech recognition systems
Kinch, M. W., Melis, W. J., & Keates, S. (2018)
The benefits of contextual information for speech recognition systems. In The 10th Computer Science and Electronic Engineering Conference (CEEC)https://doi.org/10.1109/CEEC.2018.8674204
This paper demonstrates the significance of using contextual information in machine learning and speech recognition. While the benefits of contextual information in human comm...
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task
Mackamul, E. B., & Esteves, A. (2018)
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...
A Probabilistic Design Reuse Index
Vasantha, G., Sherlock, A., Corney, J., & Quigley, J. (2018)
A Probabilistic Design Reuse Index. In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, (V02BT03A047
The benefits of being able to create a number of product variations from a limited range of components, or sub-assemblies, are widely recognized. Indeed it is clear that compa...
A New Approach for Patent Use in Student Design Engineering Projects
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018)
A New Approach for Patent Use in Student Design Engineering Projects. In DS 93: Proceedings of the 20th International Conference on Engineering and Product Design Education (E&PDE 2018)
This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list ...
Eidolon360 – A VR Experience
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In Proceedings of xCoAx 2018
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...
Feature-preserving detailed 3D face reconstruction from a single image
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productiondoi:10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...
Multi-reality games: an experience across the entire reality-virtuality continuum
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...