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10 results

Walking & talking: probing the urban lived experience.

Conference Proceeding
Stals, S., Smyth, M., & Ijsselsteijn, W. (2014)
Walking & talking: probing the urban lived experience. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, (737-746). https://doi.org/10.1145/2639189.2641215
With ubiquitous mobile computing devices spreading throughout the urban environment of everyday life, there is a growing need to better understand person-place relationships a...

Fragments of place : revealing sense of place through shared phone images.

Digital Artefact
Smyth, M. & Helgason, I. (2008)
Fragments of place : revealing sense of place through shared phone images.
Is an interactive new media art installation that explores how the sharing of images, normally hidden on mobile phones, can reveal more about people's sense of place and this ...

Ensemble: embodied experiences in a sound and jewellery installation.

Conference Proceeding
Kettley, S., Smyth, M., Arvind, D. K., Greig, F., McGregor, I., & Paechter, B. (2006)
Ensemble: embodied experiences in a sound and jewellery installation. In D. Golightly, T. Rose, & B. Light (Eds.), Create 07 Creative Inventions, Innovations and Everyday Designs in HCI
ensemble - an interactive collection of networked jewellery with gesturally determined, real time sonic output

Articulating the Sense of Place Experienced by Visitors to the Jencks Landform

Book Chapter
Smyth, M. (2005)
Articulating the Sense of Place Experienced by Visitors to the Jencks Landform

An ethnographical orientated study of designers in a collaborative design project.

Conference Proceeding
Joel, S., Smyth, M., & Rodgers, P. (2004)
An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.

Who am I and where am I? - switching and stitching in the digital age.

Conference Proceeding
Smyth, M., Raijmakers, B., & Munro, A. (2003)
Who am I and where am I? - switching and stitching in the digital age. In D. Marjanovic (Ed.), Proceedings of the 8th International Design Conference DESIGN 2004, 1487-1492
This paper will introduce the concept of human identity. It will focus on how the creation, maintenance and communication of identity could be supported by technology. Initial...

Visual-narrative and virtual reality.

Conference Proceeding
Carroll, F., Smyth, M., & Dryden, L. (2004)
Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference
This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It addresses three main issues; how we engage in images, how the...

Experiental design: connecting design to HCI.

Conference Proceeding
Smyth, M., & Varey, A. (2003)
Experiental design: connecting design to HCI. In CHI Workshop - Exploring the Relationship between Design and HCI

A framework for engineering metaphor at the user interface

Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000)
A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), (301-322). ISSN 0953-5438
Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situa...

TOUCH: Creating interactional artefacts in a physical world

Journal Article
Smyth, M. (1999)
TOUCH: Creating interactional artefacts in a physical world. Interfaces / the British HCI Group newsletter. , 17. ISSN 1351-119X
The maxim states that seeing is believing but that it is touch that determines reality. Instinctively we reach out to touch those objects that attract or perplex. Touch convey...