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0131 455 2723
Lecturer in Engineering Design
Vasantha, G., Wodehouse, A., Corney, J., Maclachlan, R., & Jagadeesan, A. (2016, June). Industrial challenges in patent management and crowdsourcing patent landscapes for engineering design innovation. Paper presented at 23rd Innovation and Product Development Management Conference
Innovation is critical to sustain in prevailing competitive business environments. Industries need effective innovation strategies in-practice to develop and deliver novel pro...
Vasantha, G. A., & Chakrabarti, A. (2013, January). Designers’ perception on information processes. Paper presented at The 4th International Conference on Research Into Design
This paper discusses designers’ perception on information processes.
Wodehouse, A., Vasantha, G., Corney, J., Jagadeesan, A., & MacLachlan, R. (2018). Realising the affective potential of patents: a new model of database interpretation for user-centred design. Journal of Engineering Design, 29(8-9), 484-511. https://doi.org/10.1080/09544828.2018.1448056
This research sets out a new interpretation of the patent database using affective design parameters. While this resource contains a vast quantity of technical information, it...
Carnegie Trust for the Universities of Scotland
Eye-tracking is an increasingly popular technique in which user’s eye movements are captured by a computer system, allowing it to ascertain where the user is looking in a display or visual scene (fixa...
Arts & Humanities Research Council
The feeling of being immersed within a live performance by an ensemble of world class musicians can be a deeply engaging and highly valued cultural experience for audiences as well as for the performe...
Senior Research Fellow
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017). Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), 1-22. https://doi.org/10.1145/3130910
In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface di...
Vasantha, G. V. A., Chakrabarti, A., & Corney, J. (2016). A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model. Knowledge and Process Management, 23(2), 91-109. https://doi.org/10.1002/kpm.1501
Product knowledge emerges from day‐to‐day, ubiquitous interactions executed by engineers. Types of interaction and their associated influence on knowledge activities are often...
Vasantha, G. V. A., Roy, R., & Corney, J. R. (2015). Advances in designing product-service systems. Journal of the Indian Institute of Science, 95, 429-448
Product-Service Systems (PSS) have emerged as a class of hybrid business models that have evolved particular relevance to enterprises operating in a resource-efficient, circul...
Vasantha, G. V., Jagadeesan, A. P., Corney, J. R., Lynn, A., & Agrawal, A. (2016). Crowdsourcing solutions to 2D irregular strip packing problems from Internet workers. International Journal of Production Research, 54(14), 4104-4125. https://doi.org/10.1080/00207543.2015.1102355
Many industrial processes require the nesting of 2D profiles prior to the cutting, or stamping, of components from raw sheet material. Despite decades of sustained academic ef...
Bamoallem, B. S., Wodehouse, A. J., Mair, G. M., & Vasantha, G. A. (2016). The impact of head movements on user involvement in mediated interaction. Computers in Human Behavior, 55(A), 424-431. https://doi.org/10.1016/j.chb.2015.09.016
Communication takes place not only through speech, but also through gestures such as facial expressions, gaze, head movements, hand movements and body posture. Although develo...
Annamalai Vasantha, G. V., Chakrabarti, A., Rout, B. K., & Corney, J. (2014). Influences of design tools on the original and redesign processes. International Journal of Design Creativity and Innovation, 2(1), 20-50. https://doi.org/10.1080/21650349.2013.839076
Concept generation plays a vital role in establishing a broader foundation in the design process to create novel products. In the globalized, collaborative, designing scenario...
Gokula Vijaykumar, A. V., Komoto, H., Hussain, R., Roy, R., Tomiyama, T., Evans, S., …Williams, S. (2013). A manufacturing framework for capability-based product-service systems design. Journal of Remanufacturing, 3(1), 1-32. https://doi.org/10.1186/2210-4690-3-8
Manufacturers aim to design product-service systems (PSS) which integrate services with products to attain sustained competitive advantage from a life cycle perspective. PSS d...
Hussain, R., Lockett, H., & Annamalai Vasantha, G. V. (2012). A framework to inform PSS Conceptual Design by using system-in-use data. Computers in Industry, 63(4), 319-327. https://doi.org/10.1016/j.compind.2012.02.013
Both the Product-Service System (PSS) literature and industry express a need to close the design loop by using product-in-use data to inform PSS Conceptual Design. Nevertheles...
Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (in press). Wattom: Ambient Eco-feedback with Mid-air Input
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes o...
Vasantha, G., Sherlock, A., Corney, J., & Quigley, J. (2018). A Probabilistic Design Reuse Index. In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, V02BT03A047--V02BT03A047
The benefits of being able to create a number of product variations from a limited range of components, or sub-assemblies, are widely recognized. Indeed it is clear that compa...
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018). A New Approach for Patent Use in Student Design Engineering Projects. In DS 93: Proceedings of the 20th International Conference on Engineering and Product Design Education (E&PDE 2018)
This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list ...
Mackamul, E. B., & Esteves, A. (2018). A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...