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Hood, B., & Flint, T. (2018, March). Eidolon 360 – a VR experience. Presented at Tangible Embedded Interaction 2018. TEI Arts, Stockholm, Sweden
Art piece displayed at the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) exhibition.
Esteves, A. & Oakley, I. (2011, January). Eco Planner: A Tabletop System for Scheduling Sustainable Routines. Presented at The 5th International Conference on Tangible, Embedded and Embodied Interaction, 2011., Madeira, Funchal, Portugal
This paper presents Eco Planner, a tangible system that aims to encourage users to behave more sustainably. It is based on a tabletop system showing a tabular view on which us...
Thuemmler, C. (2014). Shock Index demonstrator
This is an outcome from the FI-STAR project and a contribution to the FIWARE catalogue.
Scottish Funding Council
This project will focus on the design and development of a distributed software architecture for the platform with innovative technology approaches. This includes microservices with containerisation, ...
Arts & Humanities Research Council
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to co...
Interuniversitair Micro-Electronica Centrum vzw
The project focuses on the creation of responsive, wearable objects that create playful interactions by sensing bodily and environmental stimuli, and expressing these through activating elements that ...
+44 7594 818718
Senior Content Producer & Research Fellow
Senior Research Fellow
Principal Research Fellow
Lecturer / Progamme Leader / International Student Mobility
Lecturer in Engineering Design
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis). Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where s...
McGregor, I. Soundscape mapping: comparing listening experiences. (Thesis). Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/4284
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an established discipline in media suc...
Al-Dubai, A. (2004). Towards efficient collective communications for interconnection networks. (Thesis). University of Glasgow. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/3679
Al-Dubai, A. (2002). On collective communication in wormhole-switched interconnection networks
Al-Dubai, A. (2002). Qualified groups: an efficient path-based multicast algorithm for mesh networks
Al-Dubai, A. (2000). New minimal adaptive routing for broadcasting in n-dimensional meshes.
Flint, T., Grandison, T., & Barrett, H. (2018, November). Psychogeography With Technology. Poster presented at Engage 2018
No abstract available.
O’Keefe, B., & Flint, T. (2018, November). Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Paper presented at FACT2 Symposium: Virtual Immersive Pedagogy
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October). Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship
Hall, L., Flint, T., & Mitsche, N. (2018, May). Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events
This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and add...
Flint, T. (2017, September). “This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017, Calgary, Canada
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Paper presented at HCI 2017 - Digital make-believe
Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in t...
Walks and Waterfalls is a multi-channel interactive project intended to design and roadmap a blended experience between a fine art photography book, a mobile augmented reality app and physical locatio...
The feeling of being immersed within a live performance by an ensemble of world class musicians can be a deeply engaging and highly valued cultural experience for audiences as well as for the performe...
Carnegie Trust for the Universities of Scotland
The Internet of Things (IoT), a network of physical objects that can communicate, sense and act in the world, is rapidly expanding and is expected to account for nine billion of inter-connected device...
I-POS produce an Intelligent Point of Sale application which runs on Apple iPad hardware for use in bars and restaurants. The application generates transaction based sales data and re-ordering data fr...
The solution for the synchronisation issue was to include a simultaneous animation of the journey and the weather data. This provided an intuitive visualisation of two independent sets of data.
To explore, understand and develop intuitive interaction technologies for simultaneous multi-user collaborative experiences in immersive digital domes
To create the ability in Payfont to research and deliver, using Universal Design principles and processes based on BS8878, the optimal secure user experience (UX) in secure transactions
A digital dome is a large physical object that can fully immerse one or more users and present them digital material via rear projection onto the dome’s surface. Such a system presents unique and curr...
Citizen Bank is looking to work with the University to explore the potential of using technology as a mechanism to aid in community participation. This collaboration seeks to explore the technical req...
The aim of the project led by Alistair Lawson of IIDI is is to investigate the development of a visually stimulating, high quality interactive on-line learning package for refresher courses for the ...
To understand and explore the feasibility of how Visit Arran can collect visitor feedback more efficiently and to reach a younger target audience.
Augmented Reality (AR) aims to extend the physical world through virtual content. To perform such addition in an unnoticeable way, a variety of technical constraints need to be su...
The present research sought to investigate the correspondence between auditory and visual f...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The necessity for scientists and others to use consistent terminology has recently been regarded as fundamental to advancing ...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
Tom Flint will be discussing his work with Jupiter Artland in a talk titled An infrastructure for exploring the mixed reality continuum with children: Minecraft, Mixed Reality, and Jupiter Artland. T...
20 February 2018
Augusto Esteves has been invited by the HCI group at the University of Bath to deliver a seminar on his work on motion matching input for the Internet-of-Things (IoT).
Abstract: Motion m...
22 November 2017
WaveTrace, a project that was internally funded, was awarded with an additional 5000€ from Design United, to prepare an exhibition at the acclaimed Dutch Design Week. This work was done in collaborati...
20 October 2017
The Royal Society for the Encouragement of Arts, Manufactures and Commerce (RSA) is a London-based, British organisation committed to finding practical solutions to social challenges. Founded in 1754 ...
17 August 2017
Tom Flint will be accompanying weavers from Dovecot Tapestry Studio at a workshop held at the National Gallery London.
28 July 2017
Work titled "Tailoring Methodological Bricolage to Investigate Non-Discretionary use of digital technology" by Emilia Sobolewska awarded Best Paper at British HCI 2017 Conference
4 July 2017
Dr Oli Mival from the School of Computing's Centre for Interaction Design has been invited to speak at INNOVATE ROBOTICS on the fundamental questions of how we engage in human-robotic-interaction, fro...
16 February 2017
SICSA DEMOfest is the annual technology showcase of leading Informatics and Computer Science research from Scottish Universities and it creates an environment for industry partners and academics to co...
11 November 2016
Augusto joined 53,056 tech CEOs, founders, startups, investors and political leaders driving change across the world in Lisbon for the Web Summit. Over 2,000 of the world’s leading media attended. Tog...
7 November 2016
Augusto was awarded a Carnegie Research Incentive Grant
27 June 2016
RBS commission Dr Oli Mival to review their UX activities & methods.
14 June 2016
Glassroom, Edinburgh Napier University, Merchiston Campus
10 Colinton Road
3 April 2019
The Glass Room
Edinburgh Napier University
Edinburgh EH10 5DT
12 December 2017
Edinburgh Napier University, Merchiston Campus
10 Colinton Road
9 November 2017
Core44, room C44, Merchiston campus
27 June 2017
Core44, room c44, Merchiston campus
11 January 2017
Merchiston, Glass room
7 July 2016
C19, Merchiston, Edinburgh Napier University.
16 June 2016 - 22 June 2016
April 20 & 21. Brussels.
20 April 2016