When to (or not to) trust intelligent machines: Insights from an evolutionary game theory analysis of trust in repeated games
Perrett, C., Powers, S. T., & Han, T. A. (2021)
When to (or not to) trust intelligent machines: Insights from an evolutionary game theory analysis of trust in repeated games. Cognitive Systems Research, 68, https://doi.org/10.1016/j.cogsys.2021.02.003
The actions of intelligent agents, such as chatbots, recommender systems, and virtual assistants are typically not fully transparent to the user. Consequently , users take the...
Props Alive: A Framework for Augmented Reality Stop Motion Animation
Casas, L., Kosek, M., & Mitchell, K. (2020)
Props Alive: A Framework for Augmented Reality Stop Motion Animation. In 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)https://doi.org/10.1109/SEARIS41720.2017.9183487
Stop motion animation evolved in the early days of cinema with the aim to create an illusion of movement with static puppets posed manually each frame. Current stop motion mov...
A mechanism to promote social behaviour in household load balancing
Brooks, N. A., Powers, S. T., & Borg, J. M. (2020)
A mechanism to promote social behaviour in household load balancing. In Proceedings of the Artificial Life Conference 2020 (ALIFE 2020). , (95-103). https://doi.org/10.1162/isal_a_00290
Reducing the peak energy consumption of households is essential for the effective use of renewable energy sources, in order to ensure that as much household demand as possible...
Get Your Project Funded: Using Biometric Data to Understand What Makes People Trust and Support Crowdfunding Campaigns
Mcneill, M., Lawson, A., Raeside, R., & Peisl, T. (2018)
Get Your Project Funded: Using Biometric Data to Understand What Makes People Trust and Support Crowdfunding Campaigns. In Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI 2018)https://doi.org/10.14236/ewic/HCI2018.127
Creating a good crowdfunding campaign is difficult. By understanding why people contribute to crowdfunding campaigns we can make campaigns better and raise more money. Crowdfu...
Feature-preserving detailed 3D face reconstruction from a single image
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productiondoi:10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...
A framework for exploring intelligent artificial personhood.
Kane, T. (2018)
A framework for exploring intelligent artificial personhood. In V. C. Müller (Ed.), Philosophy and theory of artificial intelligence 2017, 255-258. Springer Verlag
The paper presents a framework for examining the human use of, and the activities of, artificial persons. This paper applies Hobbesian methodology to ascribe artificial person...
2-Dimensional Outline Shape Representation for Generative Design with Evolutionary Algorithms
Lapok, P., Lawson, A., & Paechter, B. (2018)
2-Dimensional Outline Shape Representation for Generative Design with Evolutionary Algorithms. In H. Rodrigues, J. Herskovits, C. Mota Soares, A. Araújo, J. Guedes, J. Folgado, …J. Madeira (Eds.), EngOpt 2018 Proceedings of the 6th International Conference on Engineering Optimization, 926-937. doi:10.1007/978-3-319-97773-7_80
In this paper, we investigate the ability of genetic representation methods to describe two-dimensional outline shapes, in order to use them in a generative design system. A s...
Image Based Proximate Shadow Retargeting
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...
Optimisation and Illumination of a Real-world Workforce Scheduling and Routing Application via Map-Elites
Urquhart, N., & Hart, E. (2018)
Optimisation and Illumination of a Real-world Workforce Scheduling and Routing Application via Map-Elites. In Parallel Problem Solving from Nature – PPSN XV 15th International Conference, Coimbra, Portugal, September 8–12, 2018, Proceedings, Part Ihttps://doi.org/10.1007/978-3-319-99253-2_39
Workforce Scheduling and Routing Problems (WSRP) are very common in many practical domains, and usually have a number of objectives. Illumination algorithms such as Map-Elites...
GPU-accelerated depth codec for real-time, high-quality light field reconstruction
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...