Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017). SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 167-178. doi:10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented
reality (AR) based on smooth pursuits head movements. It
works by computing correlations between the movements
Flint, T. & Hood, B. (in press). Eidolon360 – a VR Experience. In Proceedings of BHCI 2017ISBN Tbc
Flint, T. & Dylan, T. H. (in press). Aide Memoire. In Proceedings of BHCI 2017ISBN Tbc
Do-It-Yourself networking refers to a conceptual approach to the use of low-cost hardware and wireless technology in deploying local communication networks that can operate independently from the Inte...
To create the ability in Payfont to research and deliver, using Universal Design principles and processes based on BS8878, the optimal secure user experience (UX) in secure transactions
Arts & Humanities Research Council
The feeling of being immersed within a live performance by an ensemble of world class musicians can be a deeply engaging and highly valued cultural experience for audiences as well as for the performe...
22 November 2017
18 August 2017
29 July 2017
Tom Flint will be accompanying weavers from Dovecot Tapestry Studio at a workshop held at the National Gallery London.
The workshop Weave/Weft is in tandem with t...
+44 7594 818718
Senior Content Producer & Research Fellow
2484,0131 651 4884
Benyon, D. & Egan, C. (2017). Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsISBN 978-1-4503-4991-8
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
Binyamin, S., Rutter, M. J. & Smith, S. (2017). Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University. In n/a, 289 - 297. ISBN n/a
Abstract: The Technology Acceptance Model (TAM) has been one of the most popular models in explaining the acceptance of technologies and employed empirically in various studie...
Egan, C., Benyon, D., & Thompson, R. (in press). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
Flint, T. (in press). Appropriating Affordances. Three Practice Based Explorations. In Proceedings of BHCI 2017ISBN tbc
Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in t...
Aldhous, J., Hetherington, R. & Turner, P. (in press). The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-BelieveISBN n/a
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...
Benyon, D. & Resmini, A. (in press). User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017ISBN tbc
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The dis...
Vones, K. (2017). Crafted Evolution - The creation of the HyperHive Series. In Conference Proceedingsdoi:10.6084/m9.figshare.4746934. ISBN N/A
The following paper describes the conception and creation of the HyperHive Series of interactive pendants. This practice-led research analyses how the recent emergence of term...
Clarke, C., Bellino, A., Esteves, A., Velloso, E. & Gellersen, H. (2016). TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 298-303. doi:10.1145/2971648.2971714. ISBN 9781450344616
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...
Quinton, M., McGregor, I. & Benyon, D. (2016). Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016), 28-35. ISBN 0-9670904-3-1
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound wi...
Dionisio, M., Gujaran, A., Pinto, M. & Esteves, A. (2015). Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 401-404. doi:10.1145/2817721.2823477. ISBN 978-1-4503-3899-8
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that ta...
Ammeloot, A., Benyon, D. & Mival, O. (2015). Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference, 255-256. doi:10.1145/2783446.2783598. ISBN 978-1-4503-3643-7
This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and sm...
Smyth, M., Helgason, I. & Mitrovic, I. (2015). City | Data | Future: Envisioning Interactions in Hybrid Urban Space. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 373-374. doi:10.1145/2757226.2757380. ISBN 978-1-4503-3598-0
The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near...
Carnegie Trust for the Universities of Scotland
The Internet of Things (IoT), a network of physical objects that can communicate, sense and act in the world, is rapidly expanding and is expected to account for nine billion of inter-connected device...
Edinburgh World Heritage
12 Closes is a 4 year project partnership with Edinburgh World Heritage to re-invigorate and redesign a series of the Royal Mile's pedestrian closes. The projects will be developed through a process o...
Scottish Funding Council
The solution for the synchronisation issue was to include a simultaneous animation of the journey and the weather data. This provided an intuitive visualisation of two independent sets of data.
A digital dome is a large physical object that can fully immerse one or more users and present them digital material via rear projection onto the dome’s surface. Such a system presents unique and curr...
Citizen Bank is looking to work with the University to explore the potential of using technology as a mechanism to aid in community participation. This collaboration seeks to explore the technical req...
The aim of the project led by Alistair Lawson of IIDI is is to investigate the development of a visually stimulating, high quality interactive on-line learning package for refresher courses for the ...
To understand and explore the feasibility of how Visit Arran can collect visitor feedback more efficiently and to reach a younger target audience.
Due to a change in business focus by the client, some anticipated material was not available to the university and so the project was shortened (by 30%) and realigned. A Report was delivered containin...
The aim of the project is to investigate the digital tourism strategy for Glenlivet and to outline a design for the smugglers trail
A report for a start-up company on the categories of potential customers, their requirements and expectations, and a rationale for development priorities to ensure maximum commercialisation and moneti...
New ideas are on the way to make healthcare more accurate, more affordable and matching the needs of our changing societies. Demographic changes, progress in technology and in medicine offer options t...
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smartp...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The necessity for scientists and others to use consistent terminology has recently been regarded as fundamental to advancing ...
Augmented Reality (AR) aims to extend the physical world through virtual content. To perform such addition in an unnoticeable ...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
15 June 2016
RBS approached Dr Oli Mival, Principal Research Fellow in the Centre fro Interaction Design, to undertake a program of review of their UX activities and methods with the aim o...
07 November 2016
11 November 2016
28 June 2016
Augusto Esteves was awarded a Carnegie Research Incentive Grant (http://www.carnegie-trust.org/schemes/research-schemes/research-incentive-grants.html).
24 November 2017
16 February 2017
05 July 2017
The 31st British Human Computer Interaction Conference was held between the 3rd and 6th July 2017 at the University of Sunderland.
The conference was organised by...
21 October 2017
The Dutch Design Week is one of the most prominent Design events internationally and the Mind the Step exhibition one of its highlights. It features design driven by technolog...
21 April 2016
21 April 2016
The MAZI project was an exhibitor at the Netfutures 2016 conference in Brussels in April. The conference, attracting over 1,000 attendees, aims to maximize competitivenes...
26 January 2016
26 January 2016
The MAZI grant application for the EU Horizon2020 CAPS framework was successful and the project started officially on January 1st, 2016.
08 July 2016
08 July 2016
Eye tracking offers many opportunities for the control of smart spaces and devices. It works hands-free and offers instant control, enabling users to adapt their environment o...
17 June 2016
23 June 2016
IT4U it is a series of workshops designed to encourage secondary school students to consider computing as a subject choice.