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Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2017). Real-time rendering with compressed animated light fields. In GI '17 Proceedings of the 43rd Graphics Interface Conference, 33-40. doi:10.20380/GI2017.05
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....
Malleson, C., Kosek, M., Klaudiny, M., Huerta, I., Bazin, J., Sorkine-Hornung, A., …Mitchell, K. (2017). Rapid one-shot acquisition of dynamic VR avatars. In IEEE 2017 Virtual Reality (VR)doi:10.1109/vr.2017.7892240. ISBN 978-1-5090-6647-6
We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template fo...
Pilgrim, S. J., Aguado, A., Mitchell, K. & Steed, A. (2005). Progressive skinning for video game character animations. doi:10.1145/1179849.1179992. ISBN 1595933646
The DISTRO network brings together leading laboratories in Visual Computing and 3D Computer Graphics research across Europe with the aim of training a new generation of scientists, technologists, and ...
Scottish Funding Council
The solution for the synchronisation issue was to include a simultaneous animation of the journey and the weather data. This provided an intuitive visualisation of two independent sets of data.
Royal Society of Edinburgh
Academic research into the use of video content for public art projects involving archival research, content preparation & knowledge transfer in preparation for a groundbreaking collaboration between ...
+44 7594 818718
Miller, M., Cumming, A., Chalmers, K., Kenwright, B. & Mitchell, K. (2013). Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125. ISBN 978-1-4503-3253-8
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buff...
Tsiros, A. (2013). Evaluating the Perceived Similarity Between Audio-Visual Features Using Corpus-Based Concatenative Synthesis. In Proceedings of the Internation Conference on New Interfaces for Musical Expression
This paper presents the findings of two exploratory studies. In these studies participants performed a series of image-sound association and detection tasks. The aim of the st...
Moon, B., Iglesias-Guitian, J. A., McDonagh, S. & Mitchell, K. (2017). Noise Reduction on G-Buffers for Monte Carlo Filtering: Noise Reduction on G-Buffers for Monte Carlo Filtering. Computer Graphics Forum. doi:10.1111/cgf.13155. ISSN 0167-7055
We propose a novel pre-filtering method that reduces the noise introduced by depth-of-field and motion blur effects in geometric
buffers (G-buffers) such as texture, normal an...
Klaudiny, M., McDonagh, S., Bradley, D., Beeler, T. & Mitchell, K. (2017). Real-Time Multi-View Facial Capture with Synthetic Training. Computer Graphics Forum. 36(2), 325-336. doi:10.1111/cgf.13129. ISSN 0167-7055
We present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance cap...
Moon, B., McDonagh, S., Mitchell, K. & Gross, M. (2016). Adaptive polynomial rendering. ACM transactions on graphics. 35(4), 1-10. doi:10.1145/2897824.2925936. ISSN 0730-0301
In this paper, we propose a new adaptive rendering method to improve the performance of Monte Carlo ray tracing, by reducing noise contained in rendered images while preservin...
Moon, B., Iglesias-Guitian, J. A., Yoon, S. & Mitchell, K. (2015). Adaptive rendering with linear predictions. ACM transactions on graphics. 34(4), 121:1-121:11. doi:10.1145/2766992. ISSN 0730-0301
We propose a new adaptive rendering algorithm that enhances the
performance of Monte Carlo ray tracing by reducing the noise, i.e.,
variance, while preserving a variety of hig...
Bitterli, B., Rousselle, F., Moon, B., Iglesias-Guitián, J. A., Adler, D., Mitchell, K., …Novák, J. (2016). Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. Computer Graphics Forum. 35(4), 107-117. doi:10.1111/cgf.12954. ISSN 0167-7055
We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide ran...
Iglesias-Guitian, J. A., Moon, B., Koniaris, C., Smolikowski, E. & Mitchell, K. (2016). Pixel history linear models for real-time temporal filtering. Computer Graphics Forum. 35(7), 363-372. doi:10.1111/cgf.13033. ISSN 0167-7055
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method
is based on Pixel History Linear Models (PHLM), a n...
Bradbury, G. A., Subr, K., Koniaris, C., Mitchell, K. & Weyrich, T. (2014). Guided ecological simulation for artistic editing of plant distributions in natural scenes. The Journal of Computer Graphics Techniques. 4(4)ISSN 2331-7418
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike stochastic scatter-instancing tools for plant placement (such as multi-cla...
Subr, K., Nowrouzezahrai, D., Jarosz, W., Kautz, J. & Mitchell, K. (2014). Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination: error analysis of estimators. Computer Graphics Forum. 33(4), 93-102. doi:10.1111/cgf.12416. ISSN 0167-7055
We present a theoretical analysis of error of combinations of Monte Carlo estimators used in image synthesis. Importance sampling and multiple importance sampling are popular ...
The company are planning to launch a new division of their business called ‘Leith.TV’. This will be a video-on-demand hyper local news service which will have a focus on Leith centric news. They are a...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
Augmented Reality (AR) aims to extend the physical world through virtual content. To perform such addition in an unnoticeable ...