Research Output

Integrated Decision Points for Interactive Movies

  We describe a study which explores alternative means of communicating decision points in an interactive movie. The two variants used novel, non-disruptive cues embedded in the movie itself: a fade to black and white and a zoom effect accompanied by subtle sound cues. Both the interactivity and its presentation were received very positively in trials and perceived to enhancing the experience of the movie greatly, despite the fact that not all viewers recognised interaction points easily

  • Date:

    31 December 2004

  • Publication Status:


  • Publisher

    Springer Berlin Heidelberg

  • DOI:


  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    006 Special Computer Methods


Tully, G., & Turner, S. (2004). Integrated Decision Points for Interactive Movies. In S. Göbel, U. Spierling, A. Hoffmann, I. Iurgel, O. Schneider, J. Dechau, & A. Feix (Eds.), Technologies for Interactive Digital Storytelling and Entertainment, 61-67. Springer Berlin Heidelberg.



Interactive movie; storytelling; decision points; communication; cues;

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