Citation
Kenwright, B. (2014). Planar character animation using genetic algorithms and GPU parallel computing. Entertainment Computing, 5(4), 285-294. https://doi.org/10.1016/j.entcom.2014.09.003
Authors
Keywords
Animation, Control, Interactive, Real-time, Graphical processing unit (gpu), Computer games, Genetic, Evolution, Parallel, Inverted pendulum, Motion
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