OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D
Journal Article
Oskam, T., Hornung, A., Bowles, H., Mitchell, K., & Gross, M. (2011)
OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D. ACM transactions on graphics, 30, 189:1-189:8. https://doi.org/10.1145/2070781.2024223
This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. I...
Split Second Motion Blur
Conference Proceeding
Ritchie, M., Modern, G., & Mitchell, K. (2010)
Split Second Motion Blur. In ACM SIGGRAPH 2010 Talks, (17:1-17:1). https://doi.org/10.1145/1837026.1837048
Motion blur is key to delivering a sense of speed in interactive video game rendering. Further, simulating accurate camera optical exposure properties and reduction of tempora...
Progressive skinning for video game character animations.
Conference Proceeding
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006)
Progressive skinning for video game character animations. . https://doi.org/10.1145/1179849.1179992
Using a conceptual data language to describe a database and its interface
Conference Proceeding
Mitchell, K., Kennedy, J., & Barclay, P. J. (1995)
Using a conceptual data language to describe a database and its interface. In C. Goble, & J. Keane (Eds.), Advances in Databases: Proceedings [of the] 13th British National Conference on Database - BNCOD13, 1995 (101-119). https://doi.org/10.1007/BFb0000543
We propose a conceptual approach to defining interfaces to databases which uses the features of a fully object oriented data language to specify interface objects combined wit...