A quality-driven approach to game physics engine development using the Entity Component System.
Journal Article
Reilly, C., & Chalmers, K. (2013)
A quality-driven approach to game physics engine development using the Entity Component System. The Computer Games Journal, 2, 125
The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof...
Deadline-Driven Auctions for NPC Host Allocation on P2P MMOGs.
Journal Article
Fan, L., Trinder, P., & Taylor, H. (2010)
Deadline-Driven Auctions for NPC Host Allocation on P2P MMOGs. International Journal of Advanced Media and Communication, 4, 140-153. https://doi.org/10.1504/IJAMC.2010.032140
We present the design, implementation and evaluation of Deadline-Driven Auctions (DDAs), a novel task-mapping infrastructure for heterogeneous distributed environments. DDA is...
Design Issues for Peer-to-Peer Massively Multiplayer Online Games.
Journal Article
Fan, L., Trinder, P., & Taylor, H. (2010)
Design Issues for Peer-to-Peer Massively Multiplayer Online Games. International Journal of Advanced Media and Communication, 4, 108-125. https://doi.org/10.1504/IJAMC.2010.032138
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server (C/S) architectures convey some benefits, they suffer...