Flint, T. & Hood, B. (in press). Eidolon360 – a VR Experience. In Proceedings of BHCI 2017ISBN Tbc
Flint, T. & Dylan, T. H. (in press). Aide Memoire. In Proceedings of BHCI 2017ISBN Tbc
Kettley, S., & Smyth, M. (2006). Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 2006, 17-22. doi:10.1007/978-1-84628-664-3
This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like n...
Joel, S., Smyth, M., & Rodgers, P. (2004). An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
Hall, L., Flint, T., & Mitsche, N. (2018, May). Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events, University of Sutherland
This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and add...
Flint, T. (2017, September). “This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017, Calgary, Canada
Smyth, M. (1999, January). Space, place and interface. Paper presented at Acradia Workshop
Hood, B., & Flint, T. (2018, March). Eidolon 360 – a VR experience. Presented at Tangible Embedded Interaction 2018. TEI Arts, Stockholm, Sweden
Art piece displayed at the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) exhibition.