Flint, T. & Hood, B. (in press). Eidolon360 – a VR Experience. In Proceedings of BHCI 2017ISBN Tbc
Flint, T. & Dylan, T. H. (in press). Aide Memoire. In Proceedings of BHCI 2017ISBN Tbc
Vones, K. (2017). Crafted Evolution - The creation of the HyperHive Series. In Conference Proceedingsdoi:10.6084/m9.figshare.4746934. ISBN N/A
The following paper describes the conception and creation of the HyperHive Series of interactive pendants. This practice-led research analyses how the recent emergence of term...
Edinburgh World Heritage
12 Closes is a 4 year project partnership with Edinburgh World Heritage to re-invigorate and redesign a series of the Royal Mile's pedestrian closes. The projects will be developed through a process o...
Vones, K. (2014). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?ISBN 978-0-9544187-9-3
The idea of creating a jewellery organism that comes alive on the
body has fascinated and inspired my research ever since learning
about the potential inherent in smart materi...
Vones, K. (2013). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?ISBN 978-0-9544187-9-3
Vones, K. (2013). Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures. In Praxis and Poetics - Research Through Design 2013, 59-62. ISBN 978-0-9549587-9-4
With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally re...
Vones, K. (2012). Foreign Bodies – The Creation of Symbiotic Jewellery through the Development and Application of Stimulus-Responsive Smart Materials and Microelectromechanical Systems. Advances in science and technology. 81, 49-54. doi:10.4028/www.scientific.net/ast.81.49. ISSN 1662-0356
Flint, T. (2017, September). “This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017, Calgary, Canada
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...