Vettese, S. (2017). 3D printable recycled textiles : material innovation and a resurrection of the forgotten ‘shoddy’ industry. In Loughborough University Textile Design Research Group INTERSECTIONS Conference 2017ISBN not known
This paper will disseminate an interdisciplinary project, undertaken at Edinburgh Napier University between the Design and Advanced Materials. Several 3D printable materials a...
Flint, T. & Hood, B. (in press). Eidolon360 – a VR Experience. In Proceedings of BHCI 2017ISBN Tbc
Flint, T. & Dylan, T. H. (in press). Aide Memoire. In Proceedings of BHCI 2017ISBN Tbc
Scottish Funding Council
The Royal Zoological Society would like to work with academics and students at Napier University to scope a new and innovative event that attracts a new audience to Edinburgh Zoo. The aim of the event...
The project will require the customisation of a mobile vehicle to fulfil the physical and social requirements of data collection from the public, considering the practical, emotional and aesthetic req...
Kirkwall is the capital town of the Orkney Islands. It has a population of around 8,500 people, but Orkney has over 140,000 visitors every year. The majority of visitors are in the summer months and J...
15 August 2017
15 August 2017
For anyone with even the merest interest in comic books, the story of 2000AD is an essential part of their education. David Bishop and Steve MacManus have been editors of the ...
Vettese, S., Thompson, P. & Allan, D. (2017). A study of the multi generational relationship with making through mediated designing in collaborative, digital environments: implications for learning and open access fabrication. In Cumulus Hong Kong 2016, Cumulus Working Papers, Open Design for E-very-thing, 23 - 30. ISBN 9789526000800
In this paper, the researchers will investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative ‘making’ envir...
Vones, K. (2017). Crafted Evolution - The creation of the HyperHive Series. In Conference Proceedingsdoi:10.6084/m9.figshare.4746934. ISBN N/A
The following paper describes the conception and creation of the HyperHive Series of interactive pendants. This practice-led research analyses how the recent emergence of term...
Vettese, S. & Anastasiadou, C. (2016). In Situ 3D Printed Souvenirs and their Affect on Visitors Engagement with Built Heritage. In In this place : cumulus association biannual international conference, 98-103. ISBN 978-0-9928878-1-0
In this study, visitors’ perception and engagement with built heritage surroundings was investigated in relation to their interaction with 3d printed souvenirs which reflected...
Buwert, P. (2016). Designers are seizing Wall Street – but can they improve your life?
Designers are seizing Wall Street – but can they improve your life?
Forster, S. & Anastasiadou, C. (2015). Enhancing the Tourist Heritage Experience through In-Situ, Customisable, 3D printed Souvenirs. In Proceedings Heritage Tourism & Hospitality International Conference 2015ISBN 978-90-9029477-3
This research set out to investigate whether technological innovations in design and the personalisation of tourist souvenirs through 3D printing, could offer opportunities to...
Vones, K. (2014). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?ISBN 978-0-9544187-9-3
The idea of creating a jewellery organism that comes alive on the
body has fascinated and inspired my research ever since learning
about the potential inherent in smart materi...
THOMPSON, P. & PENGELLY, J. (2013). Walking in the Garden of Forking Paths – examining notions of 'post-‐physical' printmaking in digital space. 1. In Watson, A., Shemilt, E. & Liam Harrison, P. (Eds.). Impact 8: Borders & Crossings: the artist as explorer, 1-13. ISBN 1 899837 70 1
This paper presents findings from practice-based research, which examines notions of post-physical printmaking space through the digital medium of Augmented Reality.
Vones, K. (2013). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?ISBN 978-0-9544187-9-3
Vones, K. (2013). Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures. In Praxis and Poetics - Research Through Design 2013, 59-62. ISBN 978-0-9549587-9-4
With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally re...
Pengelly, J. & Thompson, P. (2011). Social Networking and Affinity Spaces – The Virtual Atelier. In ATINER's Conference Paper Series ART2012-0076, ART2012-0076. ISBN unknown
This paper examines the impact digital culture, Web 2.0 and Online Networking, an area we might collectively define as e-culture, is having on the practice, modes of collabora...
Thompson, P. (2011). The Digital Matrix and the Paperless Print. In Hoskins, S. (Ed.). IMPACT 6: multi-disciplinary printmaking conference proceedings, 44. ISBN 9781906501037
This paper examines, from the perspective of a critically engaged practioner within the context of contemporary fine art printmaking practice, the concept of a " digital matri...
Thompson, P. (2009). The Personalised Surface, New Approaches to Digital Printmaking. In The Personalised Surface: New Approaches to Digital PrintmakingISBN 0955862892
My work is formed through practice-based research and is placed within the context of the transferred image. I have developed my digital practice from traditional methods of p...
The Royal Botanic Garden Edinburgh (RBGE) would like to create a light show at its Edinburgh Garden during the dark winter months of November and December 2014 that will bring the gardens alive in the...
The proposed project is to develop a prototype publication with the working title ‘High Ground – a place of wonder, light & the lost’, a study of the Necropolis in Glasgow. The book will be a graphic ...
Carnegie Trust for the Universities of Scotland
Higher Education Academy
The scheme provides the opportunity to experience Scotland’s new education system Curriculum for Excellence (CfE), first hand. Secondary school visits will engage with teachers and pupils and consider...
The Royal Botanic Gardens Edinburgh would like to explore an opportunity to try to attract more visitors to the gardens during the dark winter months. They came up with an idea of setting up possible ...
This follow-on project will continue the relationship between the company and the academic who worked on the original innovation voucher project. New concepts will be created for all the visual elemen...
Method Furniture craft their quality bespoke furniture that is shipped to customers all over the world. To protect the product they hand make basic wooden transportation boxes to keep the products saf...
In the gaming world, the traditional model of developing and releasing games is that a company creates a game, it is released, their customers buy the game, play it and wait for the next version or ne...
The Grid Iron Theatre Company is developing an innovative new work to be staged a the Edinburgh International Arena (EICA). The company would like assistance with the development of an initial script...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
If the UK is to address its energy reduction targets, it is vital to understand energy use behaviours and to devise technology that positi...