Virtualizing the real: a virtual reality contemporary sculpture park for children
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...
Realising the affective potential of patents: a new model of database interpretation for user-centred design
Wodehouse, A., Vasantha, G., Corney, J., Jagadeesan, A., & MacLachlan, R. (2018)
Realising the affective potential of patents: a new model of database interpretation for user-centred design. Journal of Engineering Design, 29(8-9), 484-511. https://doi.org/10.1080/09544828.2018.1448056
This research sets out a new interpretation of the patent database using affective design parameters. While this resource contains a vast quantity of technical information, it...
Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017)
Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), 1-22. https://doi.org/10.1145/3130910
In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface di...
Making and Unfinishedness: Designing Toolkits for Negotiation
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...
A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model
Vasantha, G. V. A., Chakrabarti, A., & Corney, J. (2016)
A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model. Knowledge and Process Management, 23(2), 91-109. https://doi.org/10.1002/kpm.1501
Product knowledge emerges from day‐to‐day, ubiquitous interactions executed by engineers. Types of interaction and their associated influence on knowledge activities are often...
Advances in designing product-service systems
Vasantha, G. V. A., Roy, R., & Corney, J. R. (2015)
Advances in designing product-service systems. Journal of the Indian Institute of Science, 95, 429-448
Product-Service Systems (PSS) have emerged as a class of hybrid business models that have evolved particular relevance to enterprises operating in a resource-efficient, circul...
Extending the semiotics of embodied interaction to blended spaces.
O'Neill, S., & Benyon, D. (2015)
Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the ...
Using the blended spaces framework to design heritage stories with schoolchildren.
O'Keefe, B., & Benyon, D. (2015)
Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, 7-16. https://doi.org/10.1016/j.ijcci.2016.02.001
Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed ...
Comparative Evaluation of Radio and Audio Logo Sound Designs
McGregor, I., & Cunningham, S. (2015)
Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076
This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid techni...
Crowdsourcing solutions to 2D irregular strip packing problems from Internet workers
Vasantha, G. V., Jagadeesan, A. P., Corney, J. R., Lynn, A., & Agrawal, A. (2016)
Crowdsourcing solutions to 2D irregular strip packing problems from Internet workers. International Journal of Production Research, 54(14), 4104-4125. https://doi.org/10.1080/00207543.2015.1102355
Many industrial processes require the nesting of 2D profiles prior to the cutting, or stamping, of components from raw sheet material. Despite decades of sustained academic ef...