Senior Lecturer, Teaching Fellow
Rivera, E. S., & Garden, C. L. P. (2018). Theory and Games: Developing a method for gamifying Higher Education. In EDULEARN18 Proceedings
Gamification, the use of game attributes in non-game context, is used in the private sector as well as education. Research into Gamified Learning (GL) often focuses on case...
Garden, C., & Rivera, E. (2018). Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings, 4563-4570. https://doi.org/10.21125/edulearn.2018.1138
Gamification is the use of game design elements in a non-game contexts . It is an intervention that has been used in a business setting for a number of years and is now bec...
Scottish Funding Council
The project will produce recommendations for the application of gamification to the training product, informed by the company context, with a design led by the latest academic research in gamification...