Sambell, K. (2011). Rethinking feedback in higher education: an assessment for learning perspective. England: Higher Education Funding Council
This discussion of feedback takes place in the context of growing arguments to change assessment in higher education so as to focus on learning rather than simply measurement.
Garden, C., & Ennis, L. (2018, January). Constructing Active Learning Experiences. Presented at ALIEN (Active Learning In Edinburgh Napier) Staff Conference, Edinburgh Napier University, Craiglockhart Campus
There are many methods for stimulating Active Learning in the Higher Education classroom. Active Learning occurs when higher-order thinking is invoked during learning events, ...
McLatchie, J. (2016, December). The Power of Relationships: Making Transnational Collaborations Work. Paper presented at SRHE Newer and Early Career Researchers Conference 2016, Cardiff, UK
This presentation is based on an empirical research project which examined the lived experience of local academics in transnational partnerships. It explored th...
Langan, A. M., & Smart, F. (2018). Playful learning. Research in Learning Technology, 26, doi:10.25304/rlt.v26.2079
Item is Editorial Preface to themed collection published in the journal Research in Learning Technology.
These articles collate ideas and practices developed from workshops ...
Sambell, K. (2016). Assessment and feedback in higher education: considerable room for improvement?. Student Engagement in Higher Education Journal. 1(1)ISSN 2399-1836
No abstract available.
Hanna, B., Fiona, C., & Elaine, M. (2014). Enabling creative professional conversations around academic leadership through dialogue. Educational developments, (10-12). ISSN 1469-3267
Stevenson, D., & Gallagher, J. (2007). Peer Assessment: A Paradigm Shift in Case Pedagogy or an Abrogation of Lecturer Responsibility?. International Journal of Case Method Research & Application, 19(4), ISSN 1554-7752
The use of case studies as a pedagogic tool is fraught with challenges, not the least of which is engaging students in the ownership of the experiential base where instead of ...
Rivera, E. S., & Garden, C. L. P. (in press). Theory and Games: Developing a methof for gamifying Higher Education. In EDULEARN18 Proceedings
Gamification, the use of game attributes in non-game context, is used in the private sector as well as education. Research into Gamified Learning (GL) often focuses on case...
Garden, C. L. P., & Rivera, E. S. (in press). Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings
Gamification is the use of game design elements in a non-game contexts . It is an intervention that has been used in a business setting for a number of years and is now bec...