Research Fellow / Lecturer
Bishop, C., Esteves, A. & Mcgregor, I. (in press). Head-Mounted Displays as Opera Glasses: Using Mixed-Reality to Deliver an Equalitarian User Experience During Live Events. In Proceedings of 19th ICMI ConferenceISBN n/a
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...
Benyon, D. & Egan, C. (2017). Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsISBN 978-1-4503-4991-8
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
Egan, C., Benyon, D., & Thompson, R. (in press). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
V. Kann Rasmussen Foundation
The challenge that climate change poses to humanity and the natural environment is critical and well documented. Faced with such an unprecedented challenge, three responses are needed: drastic cuts in...
10 October 2017
22 November 2017
18 August 2017
Associate Professor in Law
Senior Content Producer & Research Fellow
Lecturer/BSc Programme leader
Whitecross, R. & Lindsay, C. (2017). Use and Implementation of OCR Chapter 33AA in Section 11 Order Proceedings. Edinburgh: Scottish Courts and Tribunal Service
This report presents the findings of a small-scale study designed and undertaken by the researchers between October 2016 and February 2017. The research was commissioned by th...
Binyamin, S., Rutter, M. J. & Smith, S. (2016). The utiliation of system usability scale in learning managment systems: a case study of Jeddah Community College. In ICERI2016 Proceedings, 5314-5323. doi:10.21125/iceri.2016.2290. ISBN 978-84-617-5895-1
Learning Management Systems (LMS) have been widely adopted in many higher educational institutions to support teaching and learning activities. The study was conducte...
Binyamin, S., Smith, S. & Rutter, M. (2016). Evaluating the Usability of Learning Management Systems from Students' Perception: A Case Study of King Abdulaziz University. In 15th European Conference on eLearning (ECEL 2016), 112 - 113. ISBN 978-1-911218-18-0
Abstract: Due to the rapid improvement in Information and Communication Technology (ICT), adopting technologies has become a major focus of interest in the field of education....
Buwert, P. (2016). Designers are seizing Wall Street – but can they improve your life?
Designers are seizing Wall Street – but can they improve your life?
McGhee, J., Hoskins, G., Williams, B., Murray, J., Treweek, S., Skar, S., …Hagen, S. (2013). Can a theory-informed interactive animation increase intentions to engage in physical activity in young people with asthma?. In Human-Computer Interaction. Applications and Services, 289-300. doi:10.1007/978-3-319-07227-2_28
A theoretically-informed interactive animation was developed, using themes drawn from psychology, sociology, applied health research, and narrative theory, which aimed to enco...
Oakley, I. & Esteves, A. (2013). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR)doi:10.1109/isuvr.2013.12. ISBN 978-0-7695-5084-8
The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological c...
Murray, J., Williams, B., Hoskins, G., McGhee, J., Gauld, D., & Brown, G. (2013). Developing a Theory-Informed Interactive Animation to Increase Physical Activity among Young People with Asthma. In Virtual, Augmented and Mixed Reality. Systems and Applications, 60-65. doi:10.1007/978-3-642-39420-1_7
The current paper describes the development of a theory-informed interactive animation and which aims to increase levels of physical activity in young people with asthma. The...
Esteves, A. & Oakley, I. (2010). Mementos: a tangible interface supporting travel. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, 643-646. doi:10.1145/1868914.1868994. ISBN 9781605589343
Tangible interaction promises interfaces with ready affordances, which embrace physicality and which naturally support collaboration. However, the complexity of the hardware r...
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J. & Oakley, I. (2013). Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. doi:10.1145/2559206.2581185. ISBN 9781450324748
Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is curr...
Esteves, A. (2011). Designing tangible interaction for embodied facilitation. In N/A, 395-396. doi:10.1145/2148131.2148231. ISBN 9781450311748
Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will n...
Hetherington, R. & McRae, R. (2017). Make‐Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation. 12(2), 156-173. doi:10.1177/1746847717710738. ISSN 1746-8477
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Whitecross, R. (2017). Law, Tradition And Legitimacy Contesting Driglam Namzha. In Development Challenges in Bhutan, 115 - 134. Springer Verlag. doi:10.1007/978-3-319-47925-5_7. ISBN 978-3-319-47924-8
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smartp...
If the UK is to address its energy reduction targets, it is vital to understand energy use behaviours and to devise technology that positi...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
07 November 2016
11 November 2016
05 July 2017
The 31st British Human Computer Interaction Conference was held between the 3rd and 6th July 2017 at the University of Sunderland.
The conference was organised by...
21 October 2017
The Dutch Design Week is one of the most prominent Design events internationally and the Mind the Step exhibition one of its highlights. It features design driven by technolog...
17 June 2016
23 June 2016
IT4U it is a series of workshops designed to encourage secondary school students to consider computing as a subject choice.
08 July 2016
08 July 2016
Eye tracking offers many opportunities for the control of smart spaces and devices. It works hands-free and offers instant control, enabling users to adapt their environment o...