Turner, S., & Turner, P. (2010, February). User experience at Edinburgh Napier University. Paper presented at BCS workshop on user experience competencies, London
Turner, P., Turner, S., & McGregor, I. (2007, October). Listening, corporeality and presence. Paper presented at PRESENCE 2007: The 10th Annual International Workshop on Presence, Barcelona, Spain
The use of sound to create or enhance the sense of presence is well recognized and the measurements of which have focused on hearing, e.g. “were you able to identify a particu...
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network
The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and ...
Turner, P., & Turner, S. (2003, January). Two phenomenological studies of place. Paper presented at BCS- HCI Conference 2003
We introduce our initial investigations into the phenomenology of place
as part of the BENOGO project. BENOGO is concerned with giving
people the experience of ‘being there wi...
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015). The limits of pretending. Digital Creativity, 26(3-4), (304-317). doi:10.1080/14626268.2015.1091778. ISSN 1462-6268
We propose that pretending is a cognitive faculty which
enables us to create and immerse ourselves in possible
worlds. These worlds range from the veridical to the fantastic
Turner, P. & Turner, S. (2012). Emotional and aesthetic attachment to digital artefacts. Cognition, Technology and Work. doi:10.1007/s10111-012-0231-x. ISSN 1435-5558
We report a pair of repertory grid studies that explore the attachment people have for digital and nondigital
In the first study we found no clear distinctions betw...
Turner, P., Turner, S. & Flint, T. (2011). Enlightened trial and error. Interaction Design and Architecture(s) IxDetA. 13/14, 64-83. ISSN 1826-9745
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable...
Turner, P. & Turner, S. (2010). Is stereotyping inevitable when designing with personas?. Design Studies. 32, 30-44. doi:10.1016/j.destud.2010.06.002. ISSN 0142-694X
User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review ...
Turner, P., Flint, T. & Turner, S. (2010). Designing for engagement. Infrastructure journal.. ISSN 1749-5369
Turner, P. (2008). Space, place and memory prosthetics. In P. Turner, S. Turner, & E. Davenport (Eds.), Exploration of Space, Technology and Spatiality: Interdisciplinary Perspectives, 183-195. Idea Press. doi:10.4018/978-1-60566-020-2.ch014
Recent years have witnessed a number of initiatives to develop technology (“memory prosthetics”) to enhance and extend human memory. Typical of these is “Memories for Life,” w...
(2007). P. Turner, S. Turner, & E. Davenport (Eds.), Exploration of space, technology and spatiality: interdisciplinary perspectives. Information Science Reference
Turner, P., Turner, S. & Tully, G. (2007). The unfamiliar experience of an interactive movie. Behaviour and Information Technology.. ISSN 0144-929X
Turner, P., & Turner, S. (2006). Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), (204-217). doi:10.1162/pres.2006.15.2.204. ISSN 1054-7460
Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a lar...
Turner, P., Turner, S., & Carroll, F. (2004). The Tourist Gaze: contextualised virtual environments. In P. Turner, & E. Davenport (Eds.), Spaces, Spatiality and Technology, 281-297. Springer-Verlag. doi:10.1007/1-4020-3273-0_19