Research Fellow, Module Leader
Senior Research Fellow
Smyth, M. (1999, January). Space, place and interface. Paper presented at Acradia Workshop
No abstract available.
Vettese, S., Vones, K., Allan, D., & Burton, K. (2018). 3D printed St Gabriel’s Chapel musical souvenir with interchangeable components
The research group have created a musical, 3D printed souvenir with interchangeable components so that the owner can create their own, personalised version of the musical expe...
Vettese Forster, S. (2017). 3D Printable Recycled Textiles: Material Innovation and a Resurrection of the Forgotten “shoddy” Industry. Journal of Textile Design Research and Practice, 5(2), 138-156. doi:10.1080/20511787.2018.1449073
This paper will disseminate an interdisciplinary project, undertaken at Edinburgh Napier University between the Design and Advanced Materials. Several 3D printable materials a...
Scottish Funding Council
The aim of this project is to design and prototype a new, flatpack, low carbon home accessory for the Scottish tourist, domestic and export markets, using an eco-friendly alternative to medium density...
Interuniversitair Micro-Electronica Centrum vzw
The project focuses on the creation of responsive, wearable objects that create playful interactions by sensing bodily and environmental stimuli, and expressing these through activating elements that ...
Edinburgh Innovations Ltd
The textile industry is based largely on the use of cotton, leather and oil derived polymers and these industries are resource intensive and not sustainable. For example, cotton production requires va...
Buwert, P. (in press). Design and Emergent Ethical Crises. In A. DeRosa, & L. Scherling (Eds.), Ethics in Design and CommunicationBloomsbury Publishing
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018). Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systemsdoi:10.1145/3170427.3170604
Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be cons...
Buwert, P. (2016). Designers are seizing Wall Street – but can they improve your life?
Designers are seizing Wall Street – but can they improve your life?
Kettley, S., & Smyth, M. (2006). Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 2006, 17-22. doi:10.1007/978-1-84628-664-3
This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like n...
Joel, S., Smyth, M., & Rodgers, P. (2004). An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
Carroll, F., Smyth, M., & Dryden, L. (2003). Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference
This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It
addresses three main issues; how we engage in images, how the...
Smyth, M. (1997). The tools designers use: what do they reveal about design thinking?. In J. S. Smith, & E. W. L. Norman (Eds.), IDATER 98 : International Conference on Design and Technology Educational Research and Curriculum Development, 146-153
Smyth, M., & Knott, R. P. (1993). The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together, 287-291
Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in t...
Garner, S. W., Scrivener, S. A. R., Clarke, A. A., Clark, S., Connolly, J. H., Palmen, H., …Smyth, M. G. (1990). The use of design activity for research into Computer Supported Co-operative Work (CSCW). In J. Smith (Ed.), DATER 91, 84-96
This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Informatio...
Development of a working prototype for the "Wee Tie", a new fashion accessory for wearing with open-necked shirts. Our input will be to look at materials and fastening/adjusting mechanisms at the back...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
If the UK is to address its energy reduction targets, it is vital to understand energy use behaviours and to devise technology that positi...