Hetherington, R. (2015). The believability of hyper realistic characters in animated movies. doi:10.1145/2814464.2814478
In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness an...
Turner, P. (2003). Users as abstractions. In K. Horton, & E. Davenport (Eds.), Understanding sociotechnical action : workshop proceedings, 31-39
No Abstract available.
MacPherson, R. (2003). The creative producer – the business of art or the art of business?. In A. Sharma (Ed.), Beyond the theory of practice : CILECT conference
No abstract available.
Turner, P., & Turner, S. (2002). Where am I? Place as the basis for Presence. In P. Turner, & E. Davenport (Eds.), Workshop on Space, Spatiality and Technologies
Turner, P., & Turner, S. (2001). An Affordance-based Framework for CVE Evaluation. In X. Faulkner, J. Finlay, & F. Détienne (Eds.), People and Computers XVI - Memorable Yet Invisible, 89-103. doi:10.1007/978-1-4471-0105-5_6
We argue that a conceptual framework is required to support the
practical evaluation of collaborative virtual environments. We propose
such a framework based on an extended, t...
Turner, P., & Turner, S. (1999). Cui Bono?. In Proceedings of the 1st French-British Virtual Reality International Workshop
Turner, P., Turner, S., & Horton, J. (1998). Is Activity Theory an adequate account of the use of multiple artefacts in cooperative working?. In P. Wright, & R. Fields (Eds.), The Proceeding of the Second International Workshop on Understanding Work and Designing Artefacts
Turner, P., Rogers, A. R., Turner, S., & Ellman, J. (1996). Seeing the wood for the trees. In C. Stephanidis (Ed.), Proceedings : 3rd ERCIM Workshop on "User Interfaces for All", 1-6
This paper describes the work in progress of the TREE project. TREE is a European-funded language engineering project addressing the issue of advertising and accessing employm...