Smyth, M. (2012). Critical Design: A mirror of the human condition in the smart city. In D. Hemment, & A. Townsend (Eds.), Smart Citizens, 39-42. FutureEverything Publications
Smyth, M., Speed, C., & Brynskov, M. (2010). Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2011; Lecture Notes in Computer Science, 685-686. Springer. doi:10.1007/978-3-642-23768-3_115
The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.
(2009). P. Rodgers, & M. Smyth (Eds.), Digital Blur :: Creative Practice at the Boundaries of Architecture, Design and Art. Libri Publishing
Digital Blur brings together some of the world's leading practitioners and thinkers from the fields of art, architecture and design, all of whom share a common desire to explo...
(2008). D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone - a short guide to presence research. Centre for Interaction Design
Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we...
Turner, P. (2008). Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research, 21-24. Peach Consortium