Senior Research Fellow
+44 7594 818718
Swafford, N. T., Cosker, D., & Mitchell, K. (2015). Latency aware foveated rendering in unreal engine 4. In CVMP '15 Proceedings of the 12th European Conference on Visual Media Productiondoi:10.1145/2824840.2824863
We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for...
Zünd, F., Ryffel, M., Magnenat, S., Marra, A., Nitti, M., Kapadia, M., …Sumner, R. W. (2015). Augmented creativity: bridging the real and virtual worlds to enhance creative play. In SA '15 SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applicationsdoi:10.1145/2818427.2818460
Augmented Reality (AR) holds unique and promising potential to bridge between real-world activities and digital experiences, allowing users to engage their imagination and boo...
Mitchell, K., Sinclair, D., Kosek, M., & Swaford, N. (2014). L3V: A Layered Video Format for 3D Display
We present a layered video format for 3D interactive display which adapts and exploits well-developed 2D codecs with layer centric packing for real-time user perspective playb...
Scottish Funding Council
The solution for the synchronisation issue was to include a simultaneous animation of the journey and the weather data. This provided an intuitive visualisation of two independent sets of data.
The DISTRO network brings together leading laboratories in Visual Computing and 3D Computer Graphics research across Europe with the aim of training a new generation of scientists, technologists, and ...
Royal Society of Edinburgh
Academic research into the use of video content for public art projects involving archival research, content preparation & knowledge transfer in preparation for a groundbreaking collaboration between ...
2484,0131 651 4884
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2013). Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buff...
Pilgrim, S. J., Aguado, A., Mitchell, K. & Steed, A. (2005). Progressive skinning for video game character animations. doi:10.1145/1179849.1179992. ISBN 1595933646
Davison, B., & Buckner, K. (2004). Instant messaging: using log files to identify patterns of interaction in group of teenage users. In A. Sloane (Ed.), Home-oriented informatics and telematics : proceedings of the IFIP WG 9.3 HOIT2005 conference, 277 - 290. doi:10.1007/11402985_20
This paper presents preliminary findings on teenagers’ use of instant messaging (IM) as an example of an Internet technology. The results are quantitative, being drawn from th...
Tsiros, A. (2013). Evaluating the Perceived Similarity Between Audio-Visual Features Using Corpus-Based Concatenative Synthesis. In Proceedings of the Internation Conference on New Interfaces for Musical Expression
This paper presents the findings of two exploratory studies. In these studies participants performed a series of image-sound association and detection tasks. The aim of the st...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
Augmented Reality (AR) aims to extend the physical world through virtual content. To perform such addition in an unnoticeable way, a vari...
CoRe44, room C44, Merchiston Campus
25 September 2018