Egan, C., Benyon, D., & Thompson, R. (2017). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
Benyon, D., & Egan, C. (2017). Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
Binyamin, S., Smith, S., & Rutter, M. (2016). Evaluating the Usability of Learning Management Systems from Students' Perception: A Case Study of King Abdulaziz University. In 15th European Conference on eLearning (ECEL 2016), 112 - 113
Abstract: Due to the rapid improvement in Information and Communication Technology (ICT), adopting technologies has become a major focus of interest in the field of education....
Arts & Humanities Research Council
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to co...
Scottish Funding Council
Walks and Waterfalls is a multi-channel interactive project intended to design and roadmap a blended experience between a fine art photography book, a mobile augmented reality app and physical locatio...
The feeling of being immersed within a live performance by an ensemble of world class musicians can be a deeply engaging and highly valued cultural experience for audiences as well as for the performe...
Senior Content Producer & Research Fellow
Senior Research Fellow
Professor of Data Science and Intelligent Systems
Gkatzia, D., Rieser, V., Bartie, P., & Mackaness, W. (2015). From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes. In Proceedings of the 2015 Conference on Empirical Methods in Natural Language Processing, 1936-1942. https://doi.org/10.18653/v1/d15-1224
Predicting the success of referring expressions (RE) is vital for real world applications such as navigation systems. Traditionally, research has focused on studying Referring...
Gkatzia, D., Cercas Curry, A., Rieser, V., & Lemon, O. (2015). A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation. In Proceedings of the 15th European Workshop on Natural Language Generation, 112-113. https://doi.org/10.18653/v1/w15-4720
Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores, such as probabilities. A concrete example of such data is weather data. We w...
Gkatzia, D., & Mahamood, S. (2015). A Snapshot of NLG Evaluation Practices 2005 - 2014. https://doi.org/10.18653/v1/w15-4708
In this paper we present a snapshot of endto-end NLG system evaluations as presented in conference and journal papers1 over the last ten years in order to better understand th...
Cercas Curry, A., Gkatzia, D., & Rieser, V. (2015). Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments. In Proceedings of the 15th European Workshop on Natural Language Generation, 90-94. https://doi.org/10.18653/v1/w15-4715
Referring to landmarks has been identified to lead to improved navigation instructions. However, a previous corpus study suggests that human “wizards” also choose to refer to ...
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015). Orbits: enabling gaze interaction in smart watches using moving targets. In UbiComp/ISWC'15 Adjunct Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computerhttps://doi.org/10.1145/2800835.2800942
In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of convention...
Gkatzia, D., Hastie, H., & Lemon, O. (2014). Comparing Multi-label Classification with Reinforcement Learning for Summarisation of Time-series Data. In Proceedings of the Conference Volume 1: Long Papers, 1231-1240. https://doi.org/10.3115/v1/p14-1116
We present a novel approach for automatic report generation from time-series data, in the context of student feedback generation. Our proposed methodology treats content selec...
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J., & Oakley, I. (2014). Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. In Proceeding CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems, 1843-1848. https://doi.org/10.1145/2559206.2581185
Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is curr...
Oakley, I., & Esteves, A. (2013). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR)https://doi.org/10.1109/isuvr.2013.12
The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological c...
Esteves, A. (2011). Designing tangible interaction for embodied facilitation. In N/A, 395-396
Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will n...
Esteves, A., & Oakley, I. (2011). Informing design by recording tangible interaction. https://doi.org/10.1145/1979742.1979893
Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting t...
Kettley, S., & Smyth, M. (2006). Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 2006, 17-22. doi:10.1007/978-1-84628-664-3
This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like n...
Joel, S., Smyth, M., & Rodgers, P. (2004). An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
V. Kann Rasmussen Foundation
The challenge that climate change poses to humanity and the natural environment is critical and well documented. Faced with such an unprecedented challenge, three responses are needed: drastic cuts in...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
The necessity for scientists and others to use consistent terminology has recently been regarded as fundamental to advancing ...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
Augusto Esteves has been invited by the HCI group at the University of Bath to deliver a seminar on his work on motion matching input for the Internet-of-Things (IoT).
Abstract: Motion m...
22 November 2017
WaveTrace, a project that was internally funded, was awarded with an additional 5000€ from Design United, to prepare an exhibition at the acclaimed Dutch Design Week. This work was done in collaborati...
20 October 2017
The articles cover the work published at ICMI '17, exploring the use of head-mounted displays as opera glasses, with the goal of delivering an egalitarian user experience during live events. Links bel...
9 October 2017
The Royal Society for the Encouragement of Arts, Manufactures and Commerce (RSA) is a London-based, British organisation committed to finding practical solutions to social challenges. Founded in 1754 ...
17 August 2017
Work titled "Tailoring Methodological Bricolage to Investigate Non-Discretionary use of digital technology" by Emilia Sobolewska awarded Best Paper at British HCI 2017 Conference
4 July 2017
SICSA DEMOfest is the annual technology showcase of leading Informatics and Computer Science research from Scottish Universities and it creates an environment for industry partners and academics to co...
11 November 2016
Augusto joined 53,056 tech CEOs, founders, startups, investors and political leaders driving change across the world in Lisbon for the Web Summit. Over 2,000 of the world’s leading media attended. Tog...
7 November 2016
School of Computing, Merchiston Campus, Edinburgh Napier University;
The Whitespace, Norloch House, 36 King's Stables Road
7 April 2019 - 11 April 2019
Glassroom, Edinburgh Napier University, Merchiston Campus
10 Colinton Road
3 April 2019
12 June 2018 - 14 June 2018
CORE 44, Merchiston Campus
12 January 2018
The Glass Room
Edinburgh Napier University
Edinburgh EH10 5DT
12 December 2017
Edinburgh Napier University, Merchiston Campus
10 Colinton Road
9 November 2017
Core44, Room C44, Merchiston Campus
24 October 2017
Core44, room C44, Merchiston campus
27 June 2017
Core44, room c44, Merchiston campus
11 January 2017
Merchiston, Glass room
7 July 2016
C19, Merchiston, Edinburgh Napier University.
16 June 2016 - 22 June 2016