Embodied online dance learning objectives of CAROUSEL +
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021)
Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiu...
McGregor, I. (2018)
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how t...
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...
Sonifying the solar system
Quinton, M., McGregor, I., & Benyon, D. (2016)
Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016), (28-35
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound wi...
Jupiter Artland Minecraft Experience
Flint, T., & McGregor, I. (2016)
Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]
This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. ...
Comparative Evaluation of Radio and Audio Logo Sound Designs
McGregor, I., & Cunningham, S. (2015)
Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076
This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid techni...
Design and development of Auralization room at Edinburgh Napier University
Prokofieva, E., Luciani, C., & McGregor, I. (2014)
Design and development of Auralization room at Edinburgh Napier University. In Proceedings of the 136th international AES Convention
The auralization room was designed as a joint project between School of Engineering and Built Environment and the School of Computing of Edinburgh Napier University. The inter...
Comparing designers’ and listeners’ experiences
McGregor, I. (2014)
Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4
This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ...
Jupiter Artland Audio Guide
Flint, T., & Mcgregor, I. (2011)
Jupiter Artland Audio Guide. [https://www.jupiterartland.org/learning/projects/audio-development-project]
This is the official audio guide for Jupiter Artland. Visitors can choose between audio guides one might expect with commentary by artists and curators or a series of stories...
Soundscape mapping: comparing listening experiences
McGregor, I. Soundscape mapping: comparing listening experiences. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/4284
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an established discipline in media suc...