Senior Content Producer & Research Fellow
Lecturer in Engineering Design
Bamoallem, B. S., Wodehouse, A. J., Mair, G. M., & Vasantha, G. A. (2016). The impact of head movements on user involvement in mediated interaction. Computers in human behavior, 55(A), 424-431. doi:10.1016/j.chb.2015.09.016
Communication takes place not only through speech, but also through gestures such as facial expressions, gaze, head movements, hand movements and body posture. Although develo...
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015). Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, (813-816). ISSN 1826-9745
Preface to the focus section: Making places: visualization, interaction and experience in urban space
Cities are exciting and people continue to be drawn to urban areas beca...
Flint, T. & Turner, P. (2016). Enactive appropriation. AI & society. 31(1), 41-49. doi:10.1007/s00146-015-0582-y. ISSN 0951-5666
The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must und...
Carnegie Trust for the Universities of Scotland
Eye-tracking is an increasingly popular technique in which user’s eye movements are captured by a computer system, allowing it to ascertain where the user is looking in a display or visual scene (fixa...
Scottish Funding Council
Walks and Waterfalls is a multi-channel interactive project intended to design and roadmap a blended experience between a fine art photography book, a mobile augmented reality app and physical locatio...
Arts & Humanities Research Council
The feeling of being immersed within a live performance by an ensemble of world class musicians can be a deeply engaging and highly valued cultural experience for audiences as well as for the performe...
Lecturer / Progamme Leader / International Student Mobility
Senior Research Fellow
Principal Research Fellow
Benyon, D., & Mival, O. (2015). Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence, 18-39. Konigswinter, Germany: De Gruyter Open. doi:10.1515/9783110471137-002
In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environmen...
Smyth, M., Benyon, D., McCall, R., O’Neill, S., & Carroll, F. (2014). Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. In Immersed in Media, 237-260. Springer Science + Business Media. doi:10.1007/978-3-319-10190-3_10
This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20 m Future and Emerging Techn...
Brogan, J., Thuemmler, C., Mival, O., & Fricker, S. (2014). IoT for a shock warning system. IEEE Internet of Things,
This technical paper details the interdependencies between Internet of Things (IoT) and latest Future Internet (FI) technology, demonstrated by using the example of a smart co...
O'Neill, S. & Benyon, D. (2014). Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments. 11, 30 - 56. doi:10.17011/ht/urn.201505061739. ISSN 1795-6889
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the ...
Mival, O., & Benyon, D. (2014). User experience (UX) design for medical personnel and patients. In S. Fricker, C. Thuemmler, & A. Gavras (Eds.), Requirements Engineering for Digital Health and Care, 117-131. Cham: Springer Verlag. doi:10.1007/978-3-319-09798-5_6
UX design is concerned with all the issues that go into providing an engaging and enjoyable experience for people in both the short and longer term. This is more than mere fun...
Vasantha, G., Corney, J., Acur, N., Lynn, A., Jagadeesan, A., Smith, M., & Agrawal, A. (2014). Social Implications of Crowdsourcing in Rural Scotland. International Journal of Social Science & Human Behavior Study, 1(3), 47-52
Various surveys mentioned that the commercial benefits of Internet crowdsourcing are reaped largely by people located in metro areas and smaller cities. The impact of crowdsou...
Berg, T. (2014). Rich Picture: the role of the facilitator. Systemic Practice and Action Research, 28(1), (67-77). doi:10.1007/s11213-014-9318-z. ISSN 1094-429X
Information Systems for complex situations often fail to adequately deliver quality and suitability. One reason for this failure is an inability to identify comprehensive user...
Mival, O., Thuemmler, C., Schneider, A., Paulin, A., Kranzfelder, M., & Hasan, A. (2013). Health: RFID makes surgery safer. In P. Cousin (Ed.), Internet of Things: Success Stories, 54-60. Internet of Things Council
This document presents a novel technique to reduce the risk of forgotten surgical towels in surgery. It is an application of IoT in field of healthcare. Integrating RFID tags ...
Ayan, S. & Benyon, D. (2013). Designing blended spaces: historical echoes, testing a framework for digital tourism. International Journal of Architectonic, Spatial, and Environmental Design. 7(2), 1-12. ISSN 2325-1662
This work relates heavily to blended space theory and the trajectories approach previously done in this field. Imaz and Benyon have introduced the ideas of conceptual blending...
Annamalai Vasantha, G. V., Chakrabarti, A., Rout, B. K., & Corney, J. (2014). Influences of design tools on the original and redesign processes. International Journal of Design Creativity and Innovation, 2(1), 20-50. doi:10.1080/21650349.2013.839076
Concept generation plays a vital role in establishing a broader foundation in the design process to create novel products. In the globalized, collaborative, designing scenario...
Benyon, D. (2013). Designing interactive Systems: A Comprehensive Guide to HCI, UX and interaction design. Pearson Education
Designing Interactive Systems is the most authoritative textbook in the areas of human–computer interaction (HCI), usability, consumer experience and interaction design. Davi...
Vijaykumar, A. V. G., Komoto, H., Hussain, R., Roy, R., Tomiyama, T., Evans, S., …Williams, S. (2013). A manufacturing framework for capability-based product-service systems design. Journal of Remanufacturing, 3, 8. doi:10.1186/2210-4690-3-8
Manufacturers aim to design product-service systems (PSS) which integrate services with products to attain sustained competitive advantage from a life cycle perspective. PSS d...
V. Kann Rasmussen Foundation
The challenge that climate change poses to humanity and the natural environment is critical and well documented. Faced with such an unprecedented challenge, three responses are needed: drastic cuts in...
The Scottish Informatics & Computer Science Alliance
Research exchange with the Bielefeld Dialogue Systems group
The Internet of Things (IoT), a network of physical objects that can communicate, sense and act in the world, is rapidly expanding and is expected to account for nine billion of inter-connected device...
Dovecot and the ENU team are exploring innovative digital solution for visitors to experience the work of weavers without disturbing the concentrated work required for tapestry weaving. With the creat...
I-POS produce an Intelligent Point of Sale application which runs on Apple iPad hardware for use in bars and restaurants. The application generates transaction based sales data and re-ordering data fr...
To explore, understand and develop intuitive interaction technologies for simultaneous multi-user collaborative experiences in immersive digital domes
A digital dome is a large physical object that can fully immerse one or more users and present them digital material via rear projection onto the dome’s surface. Such a system presents unique and curr...
Citizen Bank is looking to work with the University to explore the potential of using technology as a mechanism to aid in community participation. This collaboration seeks to explore the technical req...
The aim of the project led by Alistair Lawson of IIDI is is to investigate the development of a visually stimulating, high quality interactive on-line learning package for refresher courses for the ...
To understand and explore the feasibility of how Visit Arran can collect visitor feedback more efficiently and to reach a younger target audience.
Due to a change in business focus by the client, some anticipated material was not available to the university and so the project was shortened (by 30%) and realigned. A Report was delivered containin...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
The present research sought to investigate the correspondence between auditory and visual f...
Tom Flint will be discussing his work with Jupiter Artland in a talk titled An infrastructure for exploring the mixed reality continuum with children: Minecraft, Mixed Reality, and Jupiter Artland. T...
20 February 2018
Augusto Esteves has been invited by the HCI group at the University of Bath to deliver a seminar on his work on motion matching input for the Internet-of-Things (IoT).
Abstract: Motion m...
22 November 2017
WaveTrace, a project that was internally funded, was awarded with an additional 5000€ from Design United, to prepare an exhibition at the acclaimed Dutch Design Week. This work was done in collaborati...
20 October 2017
The articles cover the work published at ICMI '17, exploring the use of head-mounted displays as opera glasses, with the goal of delivering an egalitarian user experience during live events. Links bel...
9 October 2017
The Royal Society for the Encouragement of Arts, Manufactures and Commerce (RSA) is a London-based, British organisation committed to finding practical solutions to social challenges. Founded in 1754 ...
17 August 2017
Tom Flint will be accompanying weavers from Dovecot Tapestry Studio at a workshop held at the National Gallery London.
28 July 2017
Work titled "Tailoring Methodological Bricolage to Investigate Non-Discretionary use of digital technology" by Emilia Sobolewska awarded Best Paper at British HCI 2017 Conference
4 July 2017
Dr Oli Mival from the School of Computing's Centre for Interaction Design has been invited to speak at INNOVATE ROBOTICS on the fundamental questions of how we engage in human-robotic-interaction, fro...
16 February 2017
SICSA DEMOfest is the annual technology showcase of leading Informatics and Computer Science research from Scottish Universities and it creates an environment for industry partners and academics to co...
11 November 2016
Augusto joined 53,056 tech CEOs, founders, startups, investors and political leaders driving change across the world in Lisbon for the Web Summit. Over 2,000 of the world’s leading media attended. Tog...
7 November 2016
Augusto was awarded a Carnegie Research Incentive Grant
27 June 2016
RBS commission Dr Oli Mival to review their UX activities & methods.
14 June 2016
School of Computing, Merchiston Campus, Edinburgh Napier University;
The Whitespace, Norloch House, 36 King's Stables Road
7 April 2019 - 11 April 2019
Glassroom, Edinburgh Napier University, Merchiston Campus
10 Colinton Road
3 April 2019
CoRe44, room C44, Merchiston Campus
25 September 2018
12 June 2018 - 14 June 2018
The Glass Room
Edinburgh Napier University
Edinburgh EH10 5DT
12 December 2017
Edinburgh Napier University, Merchiston Campus
10 Colinton Road
9 November 2017
Core44, Room C44, Merchiston Campus
24 October 2017
Core44, room C44, Merchiston campus
27 June 2017
Core44, room c44, Merchiston campus
11 January 2017
Core44, room C44 Merchiston campus
7 December 2016
Merchiston, Glass room
7 July 2016
C19, Merchiston, Edinburgh Napier University.
16 June 2016 - 22 June 2016
April 20 & 21. Brussels.
20 April 2016