Senior Content Producer & Research Fellow
Bishop, C., Esteves, A. & Mcgregor, I. (in press). Head-Mounted Displays as Opera Glasses: Using Mixed-Reality to Deliver an Equalitarian User Experience During Live Events. In Proceedings of 19th ICMI ConferenceISBN n/a
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...
Benyon, D. & Egan, C. (2017). Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsISBN 978-1-4503-4991-8
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
Egan, C., Benyon, D., & Thompson, R. (in press). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
V. Kann Rasmussen Foundation
The challenge that climate change poses to humanity and the natural environment is critical and well documented. Faced with such an unprecedented challenge, three responses are needed: drastic cuts in...
10 October 2017
22 November 2017
18 August 2017
Oakley, I. & Esteves, A. (2013). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR)doi:10.1109/isuvr.2013.12. ISBN 978-0-7695-5084-8
The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological c...
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J. & Oakley, I. (2013). Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. doi:10.1145/2559206.2581185. ISBN 9781450324748
Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is curr...
Esteves, A. (2011). Designing tangible interaction for embodied facilitation. In N/A, 395-396. doi:10.1145/2148131.2148231. ISBN 9781450311748
Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will n...
Hetherington, R. & McRae, R. (2017). Make‐Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation. 12(2), 156-173. doi:10.1177/1746847717710738. ISSN 1746-8477
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Verweij, D., Abreu Esteves, A., Khan, V. & Bakker, S. WaveTrace Demo at the Dutch Design Week. Exhibited at Eindhoven, The Netherlands. 21 October 2017 - 29 October 2017. (Unpublished)
Every design has its own story, a story about ideas, exploring, decisions and adaptations. During Mind the Story, the lecture program that accompanies Mind the Step, the focus...
Verweij, D., Khan, V., Esteves, A. & Bakker, S. (2017, June). Multi-user motion matching interaction for interactive television using Smartwatches. Poster presented at Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17 Adjunct, Hilversum, The Netherlands
Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion ma...
Verweij, D., Esteves, A., Khan, V. & Bakker, S. (2017, May). WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. Poster presented at Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17, Denver, Colorado, USA
We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined ...
Esteves, A., Velloso, E., Bulling, A. & Gellersen, H. (2015, September). Orbits: enabling gaze interaction in smart watches using moving targets. Poster presented at Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, Osaka, Japan
In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of convention...
Abreu Esteves, A., Quintal, F. & Oakley, I. (2014, February). TouchCloud: An Exploratory Study in Physically Tagging the Cloud. Poster presented at International Conference on Tangible, Embedded and Embodied Interaction, Munich, Germany
Esteves, A. & Oakley, I. (2011, May). Informing design by recording tangible interaction. Poster presented at The 29thCHI Conference on Human factors in Computing Systems, Vancouver, BC, Canada
Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting t...
Esteves, A. & Oakley, I. (2011, January). Eco Planner: A Tabletop System for Scheduling Sustainable Routines. Presented at The 5th International Conference on Tangible, Embedded and Embodied Interaction, 2011., Madeira, Funchal, Portugal
This paper presents Eco Planner, a tangible system that aims to encourage users to behave more sustainably. It is based on a tabletop system showing a tabular view on which us...
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smartp...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
07 November 2016
11 November 2016
05 July 2017
The 31st British Human Computer Interaction Conference was held between the 3rd and 6th July 2017 at the University of Sunderland.
The conference was organised by...
21 October 2017
The Dutch Design Week is one of the most prominent Design events internationally and the Mind the Step exhibition one of its highlights. It features design driven by technolog...
08 July 2016
08 July 2016
Eye tracking offers many opportunities for the control of smart spaces and devices. It works hands-free and offers instant control, enabling users to adapt their environment o...
17 June 2016
23 June 2016
IT4U it is a series of workshops designed to encourage secondary school students to consider computing as a subject choice.