Smyth, M. (1999, January). Space, place and interface. Paper presented at Acradia Workshop
No abstract available.
Smyth, M., & Helgason, I. (2017). Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
Abstract: The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of desi...
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015). Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, (813-816). ISSN 1826-9745
Preface to the focus section: Making places: visualization, interaction and experience in urban space
Cities are exciting and people continue to be drawn to urban areas beca...
Smyth, M. (2012). Critical Design: A mirror of the human condition in the smart city. In D. Hemment, & A. Townsend (Eds.), Smart Citizens, 39-42. FutureEverything Publications
(2008). D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone - a short guide to presence research. Centre for Interaction Design
Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we...
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006). The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), (668-687). doi:10.1162/pres.15.6.668. ISSN 1054-7460
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...
McCall, R., O'Neill, S., Carroll, F., Benyon, D. & Smyth, M. (2005). Responsive environments, place and presence. PsychNology journal. 3, 34 - 74. ISSN 1720-7525
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence
Joel, S., Smyth, M., & Rodgers, P. (2004). An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
Tsiros, A., LePlâtre, G. & Smyth, M. (2011). Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes. In 9th Sound and Music Computing Conference, 409-507
This paper presents a prototype allowing the control of a
concatenative synthesis algorithm using a 2D sketching
interface. The design of the system is underpinned by a
Helgason, I., Smyth, M. & Speed, C. (2011). Aspects of lifelikeness: a framework for optional interactions with public installations
This poster presents a framework for the design and evaluation of “optional interactions” with publicly sited, non-utilitarian installations. These kinds of encounters, where ...