Principal Research Fellow
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017). SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 167-178. doi:10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented
reality (AR) based on smooth pursuits head movements. It
works by computing correlations between the movements
Bishop, C., Esteves, A. & Mcgregor, I. (in press). Head-Mounted Displays as Opera Glasses: Using Mixed-Reality to Deliver an Equalitarian User Experience During Live Events. In Proceedings of 19th ICMI ConferenceISBN n/a
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...
Flint, T. & Hood, B. (in press). Eidolon360 – a VR Experience. In Proceedings of BHCI 2017ISBN Tbc
Do-It-Yourself networking refers to a conceptual approach to the use of low-cost hardware and wireless technology in deploying local communication networks that can operate independently from the Inte...
V. Kann Rasmussen Foundation
The challenge that climate change poses to humanity and the natural environment is critical and well documented. Faced with such an unprecedented challenge, three responses are needed: drastic cuts in...
The Scottish Informatics & Computer Science Alliance
Research exchange with the Bielefeld Dialogue Systems group
10 October 2017
22 November 2017
18 August 2017
Senior Content Producer & Research Fellow
Flint, T. & Dylan, T. H. (in press). Aide Memoire. In Proceedings of BHCI 2017ISBN Tbc
Benyon, D. & Egan, C. (2017). Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsISBN 978-1-4503-4991-8
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
McGowan, J., Leplâtre, G. & McGregor, I. (2017). CymaSense: A Real-Time 3D Cymatics-Based Sound Visualisation Tool. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 270-274. doi:10.1145/3064857.3079159. ISBN 9781450349918
What does music look like? Representation of music has taken many forms over time, from musical notation , through to random algorithm-based visualisations based on the am...
Egan, C., Benyon, D. & Thompson, R. (in press). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017ISBN tbc
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
Flint, T. (in press). Appropriating Affordances. Three Practice Based Explorations. In Proceedings of BHCI 2017ISBN tbc
Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in t...
Aldhous, J., Hetherington, R. & Turner, P. (in press). The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-BelieveISBN n/a
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...
Benyon, D. & Resmini, A. (in press). User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017ISBN tbc
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The dis...
Gkatzia, D., Rieser, V. & Lemon, O. (2016). How to Talk to Strangers: generating medical reports for first time users. In 2016 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)doi:10.1109/FUZZ-IEEE.2016.7737739. ISBN 978-1-5090-0626-7, 978-1-5090-0625-0,
We propose a novel approach for handling first-time
users in the context of automatic report generation from timeseries
data in the health domain. Handling first-time users is...
Clarke, C., Bellino, A., Esteves, A., Velloso, E. & Gellersen, H. (2016). TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 298-303. doi:10.1145/2971648.2971714. ISBN 9781450344616
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...
Gkatzia, D., Lemon, O. & Rieser, V. (2016). Natural Language Generation enhances human decision-making with uncertain information. In Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics, 264. ISBN 978-1-945626-01-2
Decision-making is often dependent on
uncertain data, e.g. data associated with
confidence scores or probabilities. We
present a comparison of different informa-
Quinton, M., McGregor, I. & Benyon, D. (2016). Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016), 28-35. ISBN 0-9670904-3-1
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound wi...
Flint, T., Turner, P. & Banach, A. (2016). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In Read, J. C. & Stenton, P. (Eds.). IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children, 680-683. doi:10.1145/2930674.2938613. ISBN 9781450343138
This is a demonstration of a Minecraft facsimile of
Jupiter Artland, a sculpture park on the outskirts of
Edinburgh. With the cooperation of primary school
children we develop...
Carnegie Trust for the Universities of Scotland
The Internet of Things (IoT), a network of physical objects that can communicate, sense and act in the world, is rapidly expanding and is expected to account for nine billion of inter-connected device...
Scottish Funding Council
Dovecot and the ENU team are exploring innovative digital solution for visitors to experience the work of weavers without disturbing the concentrated work required for tapestry weaving. With the creat...
I-POS produce an Intelligent Point of Sale application which runs on Apple iPad hardware for use in bars and restaurants. The application generates transaction based sales data and re-ordering data fr...
To explore, understand and develop intuitive interaction technologies for simultaneous multi-user collaborative experiences in immersive digital domes
A digital dome is a large physical object that can fully immerse one or more users and present them digital material via rear projection onto the dome’s surface. Such a system presents unique and curr...
Citizen Bank is looking to work with the University to explore the potential of using technology as a mechanism to aid in community participation. This collaboration seeks to explore the technical req...
The aim of the project led by Alistair Lawson of IIDI is is to investigate the development of a visually stimulating, high quality interactive on-line learning package for refresher courses for the ...
To understand and explore the feasibility of how Visit Arran can collect visitor feedback more efficiently and to reach a younger target audience.
Due to a change in business focus by the client, some anticipated material was not available to the university and so the project was shortened (by 30%) and realigned. A Report was delivered containin...
The aim of the project is to investigate the digital tourism strategy for Glenlivet and to outline a design for the smugglers trail
A report for a start-up company on the categories of potential customers, their requirements and expectations, and a rationale for development priorities to ensure maximum commercialisation and moneti...
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smartp...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
The thesis describes an investigation into how people learn to cope with non-discretionary use of digital technologies. This includes...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
I am currently working on a PhD programme in the Centre ...
24 November 2017
16 February 2017
05 July 2017
The 31st British Human Computer Interaction Conference was held between the 3rd and 6th July 2017 at the University of Sunderland.
The conference was organised by...
21 October 2017
The Dutch Design Week is one of the most prominent Design events internationally and the Mind the Step exhibition one of its highlights. It features design driven by technolog...
29 July 2017
Tom Flint will be accompanying weavers from Dovecot Tapestry Studio at a workshop held at the National Gallery London.
The workshop Weave/Weft is in tandem with t...
15 June 2016
RBS approached Dr Oli Mival, Principal Research Fellow in the Centre fro Interaction Design, to undertake a program of review of their UX activities and methods with the aim o...
07 November 2016
11 November 2016
28 June 2016
Augusto Esteves was awarded a Carnegie Research Incentive Grant (http://www.carnegie-trust.org/schemes/research-schemes/research-incentive-grants.html).
21 April 2016
21 April 2016
The MAZI project was an exhibitor at the Netfutures 2016 conference in Brussels in April. The conference, attracting over 1,000 attendees, aims to maximize competitivenes...
26 January 2016
26 January 2016
The MAZI grant application for the EU Horizon2020 CAPS framework was successful and the project started officially on January 1st, 2016.
11 May 2016
11 May 2016
This years post-graduate research conference will be held Wednesday (11th of May) on H-floor.
Presentations and the keynote will be in H5, the poster session, breaks an...