Rivera, E. S., & Garden, C. L. P. (in press). Theory and Games: Developing a methof for gamifying Higher Education. In EDULEARN18 Proceedings
Gamification, the use of game attributes in non-game context, is used in the private sector as well as education. Research into Gamified Learning (GL) often focuses on case...
Garden, C. L. P., & Rivera, E. S. (in press). Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings
Gamification is the use of game design elements in a non-game contexts . It is an intervention that has been used in a business setting for a number of years and is now bec...