Putting theory into practice: gamification for student engagement
Garden, C., & Rivera, E. (2018)
Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings, (4563-4570). https://doi.org/10.21125/edulearn.2018.1138
Gamification is the use of game design elements in a non-game contexts . It is an intervention that has been used in a business setting for a number of years and is now bec...
Theory and Games: Developing a method for gamifying Higher Education
Rivera, E. S., & Garden, C. L. P. (2018)
Theory and Games: Developing a method for gamifying Higher Education. In EDULEARN18 Proceedings
Gamification, the use of game attributes in non-game context, is used in the private sector as well as education. Research into Gamified Learning (GL) often focuses on case...
Rivera, E. S. (2018)
Game on!. Ology: Reviews in Applied Sciences, 1, 8-9. https://doi.org/10.14297/ras.v1i1.4
Diving into a diverse array of case studies in gamification and gameful design in higher education, Kevin Bell’s Game on! is a series of brief looks that feel in-depth.