Instant messaging: using log files to identify patterns of interaction in group of teenage users.
Davison, B., & Buckner, K. (2005)
Instant messaging: using log files to identify patterns of interaction in group of teenage users. In A. Sloane (Ed.), Home-oriented informatics and telematics : proceedings of the IFIP WG 9.3 HOIT2005 conference, 277 - 290. https://doi.org/10.1007/11402985_20
This paper presents preliminary findings on teenagers’ use of instant messaging (IM) as an example of an Internet technology. The results are quantitative, being drawn from th...
Multi-reality games: an experience across the entire reality-virtuality continuum
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...
The dimensions and complexities of audio-visual association.
Tsiros, A. (2013)
The dimensions and complexities of audio-visual association. In Electronic Workshops in Computing (eWiC)
This paper draws on literature from psychology, neuroscience, linguistics, and philosophy to portray a cross-modal conception of auditory and visual phenomena focusing on the ...
Influences of Design Tools on Concepts Generation
Vasantha, G. A., Chakrabarti, A., & Corney, J. (2012)
Influences of Design Tools on Concepts Generation. In DS 73-1 Proceedings of the 2nd International Conference on Design Creativity Volume 1, 127-136
Concept generation plays a vital role in establishing a broader foundation in the design process to create novel products. In globalized, collaborative, designing scenario, un...
Exploring Musical Creativity through Interactive Cymatics
McGowan, J., Leplatre, G., & McGregor, I. (2018)
Exploring Musical Creativity through Interactive Cymatics. https://doi.org/10.14236/ewic/HCI2017.67
What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the...
A Probabilistic Design Reuse Index
Vasantha, G., Sherlock, A., Corney, J., & Quigley, J. (2018)
A Probabilistic Design Reuse Index. In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, (V02BT03A047
The benefits of being able to create a number of product variations from a limited range of components, or sub-assemblies, are widely recognized. Indeed it is clear that compa...
A New Approach for Patent Use in Student Design Engineering Projects
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018)
A New Approach for Patent Use in Student Design Engineering Projects. In DS 93: Proceedings of the 20th International Conference on Engineering and Product Design Education (E&PDE 2018)
This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list ...
The impact of cultural aspects on the design process
Felgen, L., Grieb, J., Lindemann, U., Pulm, U., Chakrabati, A., & Vijaykumar, G. (2004)
The impact of cultural aspects on the design process. In D. Marjanović (Ed.), Proceedings of the 8th international design conference : DESIGN 2004, 1475-1480
Due to increasing globalisation, the development of products is no longer restricted to one place, it is more and more characterised by distributed design teams, who work in d...
GPU-accelerated depth codec for real-time, high-quality light field reconstruction
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...
Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment
Pan, Y., Sinclair, D., & Mitchell, K. (2018)
Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment. Computer Animation and Virtual Worlds, 29(3-4), https://doi.org/10.1002/cav.1838
We present several mixed‐reality‐based remote collaboration settings by using consumer head‐mounted displays. We investigated how two people are able to work together in these...