An ethnographical orientated study of designers in a collaborative design project.
Joel, S., Smyth, M., & Rodgers, P. (2004)
An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
Permaculture as a foundation for sustainable interaction design and UX
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
Sustainable HCI: Blending permaculture and user-experience
Benyon, D., & Egan, C. (2017)
Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, (39-43). https://doi.org/10.1145/3064857.3079115
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
Adaptive systems: from intelligent tutoring to autonomous agents
Benyon, D., & Murray, D. (1993)
Adaptive systems: from intelligent tutoring to autonomous agents. Knowledge-Based Systems, 6(4), 197-219. https://doi.org/10.1016/0950-7051%2893%2990012-i
Computer systems which can automatically alter aspects of their functionality or interface to suit the needs of individuals or groups of users have appeared over the years in ...
Adaptive systems: A solution to usability problems
Benyon, D. (1993)
Adaptive systems: A solution to usability problems. User Modeling and User-Adapted Interaction, 3(1), 65-87. https://doi.org/10.1007/bf01099425
Improving the usability of computer systems is perhaps the most important goal of human-computer interaction research. Current approaches to usability engineering tend to focu...
The role of metaphor at the human computer interface.
Smyth, M., & Knott, R. P. (1993)
The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together, 287-291
Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in t...
Space, place and interface
Presentation / Conference
Smyth, M. (1999, January)
Space, place and interface. Paper presented at Acradia Workshop
No abstract available.
Visual-narrative and virtual reality.
Carroll, F., Smyth, M., & Dryden, L. (2004)
Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference
This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It
addresses three main issues; how we engage in images, how the...
Wattom: Ambient Eco-feedback with Mid-air Input
Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (2019)
Wattom: Ambient Eco-feedback with Mid-air Input. In 2019 5th Experiment International Conference (exp.at'19)https://doi.org/10.1109/EXPAT.2019.8876565
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes o...
Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?
Barakat, B., Keates, S., Wassell, I., & Arshad, K. (2019)
Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?. IEEE Communications Letters, 23(6), 987-990. https://doi.org/10.1109/LCOMM.2019.2907935
The Zero-Wait (ZW) policy is widely held to achieve maximum information 'freshness', i.e., to achieve minimum Peak Age (PA) and maximum throughput, for real-time Internet-of-T...