An ethnographical orientated study of designers in a collaborative design project.
Joel, S., Smyth, M., & Rodgers, P. (2004)
An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?
Smyth, M., Speed, C., & Brynskov, M. (2010)
Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2011; Lecture Notes in Computer Science, 685-686. Springer. doi:10.1007/978-3-642-23768-3_115
The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.
Designing digital urban interactions industry landscape and market analysis.
Zaffiro, G., Melissa, B., Brynskov, M., & Smyth, M. (2014)
Designing digital urban interactions industry landscape and market analysis. In 13th International Conference on e-Society 2015, 249-254
Urban Interaction Design addresses the question of how we, as physical beings, will interact with the technologically augmented, data-rich urban environments that increasingly...
city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition
Mitrovic, I., Smyth, M., & Helgason, I. (2013)
city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City
The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interacti...
The role of metaphor at the human computer interface.
Smyth, M., & Knott, R. P. (1993)
The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together, 287-291
Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in t...
Space, place and interface
Presentation / Conference
Smyth, M. (1999, January)
Space, place and interface. Paper presented at Acradia Workshop
No abstract available.
The city in cinema: how popular culture can influence research agendas.
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011)
The city in cinema: how popular culture can influence research agendas. Procedia computer science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033
Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to p...
Tangible possibilities—envisioning interactions in public space
Smyth, M., & Helgason, I. (2013)
Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454
This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case ...
Walking & talking: probing the urban lived experience.
Stals, S., Smyth, M., & Ijsselsteijn, W. (2014)
Walking & talking: probing the urban lived experience. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, (737-746). https://doi.org/10.1145/2639189.2641215
With ubiquitous mobile computing devices spreading throughout the urban environment of everyday life, there is a growing need to better understand person-place relationships a...
Visual-narrative and virtual reality.
Carroll, F., Smyth, M., & Dryden, L. (2004)
Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference
This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It
addresses three main issues; how we engage in images, how the...